Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11869559076119007276 (custom seed) 48 Azazsd the Magician (level 4, -4/32 HPs) Began as a Djinni Fire Elementalist on Apr 7, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (840 turns). Azazsd the Magician (Djinni Fire Elementalist) Turns: 840, Time: 00:02:33 Health: -4/32 AC: 3 Str: 7 XL: 4 Next: 0% Gold: 16 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting + Level 2.7 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy * Level 1.5 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 d - Inner Flame Hex/Fire 14% N/A 12% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Shock Conj/Air 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flames lash the gnoll. The gnoll is lightly wounded. The gnoll's fire resistance burns away. Flames lash the gnoll. The gnoll is burned terribly! The gnoll is almost dead. The gnoll hits you but does no damage. You are too injured to fight recklessly! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! Your Fighting skill increases to level 1! You have reached level 4! You feel agile. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is lightly wounded. The gnoll's fire resistance burns away. The gnoll closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The gnoll is no longer more vulnerable to fire. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll is no longer more vulnerable to fire. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... ######### #......>####### #.#####........ #.# #.......... #.###.#..####.# #.#..<....... #....(..##.## ###.#.####@# +# #.#..###g# ... #.#...)#.# .... #.#..#.#g# .g... ##.#....#)#...... ...........)...... #####....###...... #..#.# #..... #.##.# #.... You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 4 bats (D:1) 5 rats 26 creatures vanquished. Vanquished Creatures (others) 41 foxfires (D:1) 41 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azazsd the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Azazsd set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 321 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 321 | D:1 | Learned a level 1 spell: Shock 737 | D:1 | Reached skill level 1 in Evocations 836 | D:2 | Reached skill level 1 in Fighting 836 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 840 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_cross D:2: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Evocations | 1 | 1.5 Fighting | 1 | 1.0 Dodging | | 2.7 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Foxfire | 26 | || 26 Scorch | 24 | 2 || 26 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | 10 | 2 || 12