Dungeon Crawl Stone Soup version 0.32-a0-33-g74fbe469d6 (webtiles) character file. Game seed: 8803032428220549270 63 Azoth the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on Jan 20, 2024. Slain by an ice beast (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:46 (2190 turns). Azoth the Conjurer (Armataur Conjurer) Turns: 2190, Time: 00:04:47 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 87% Magic: 2/6 EV: 9 Int: 20 God: Gold: 102 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.43/turn %: roll @: very slightly contaminated A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 leather armour Scrolls c - a scroll of vulnerability {unknown} d - a scroll of acquirement {unknown} e - a scroll of amnesia {unknown} g - a scroll of blinking {unknown} h - 2 scrolls of revelation {unknown} i - a scroll of fog {unknown} j - a scroll of identify {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 1.4 Dodging + Level 2.6 Stealth * Level 0.4 Unarmed Combat * Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History An ice beast is nearby! There is an open door here. You close the door. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. As you open the door, it creaks loudly! There is an open door here. An ice beast is nearby! The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray misses the ice beast. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you. You don't have enough magic to cast this spell. You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! The ice beast attacks as it pursues you! The ice beast hits you but does no damage. You roll towards the ice beast! You barely miss the ice beast. You tail-slap the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. The ice beast barely misses you. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. You are too injured to fight recklessly! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ice beast hits you. The ice beast freezes you! You die... ####.........†....... .............#)###### .............#.##.... #######'#....#.##.... . ########.####.#.##.... .. #........#...##.##.... #.# #........#.#.##.##.... #... #........'.#....##.... #>...###...Y@...###...#####.. #.......######### #...# #.. #......## ##### #.. ....##... #.. ... +..$.. #.. . #...... ### #....... #.......# #........ You could see an ice beast. Vanquished Creatures 2 adders (D:2) 3 endoplasms 5 goblins 3 hobgoblins 3 quokkas 4 ball pythons 7 bats 4 frilled lizards 5 kobolds 8 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azoth the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 242 | D:1 | Reached skill level 4 in Conjurations 944 | D:2 | Reached XP level 3. HP: 24/26 MP: 1/6 2139 | D:3 | Noticed an ice beast 2164 | D:3 | Learned a level 2 spell: Searing Ray 2190 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_basic, chequers_serial_rivers_micro_b D:2: layout_basic, minmay_pentomino_z2 D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Spellcasting | 2 | 2.3 Dodging | | 1.4 Stealth | | 2.6 Unarmed Combat | | 0.4 Action || total ---------------------------++------- Melee: Unarmed || 27 Tailslap || 1 Cast: Magic Dart || 74 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2187 | 2048 | 139 | 0 | 1785 | 3 | 729.0 | Dungeon | 2187 | 2048 | 139 | 0 | 1785 | 3 | 729.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1030 daAuts D:1: 890 daAuts D:3: 266 daAuts