Dungeon Crawl Stone Soup version 0.33-a0-483-g9ebf140c76 (webtiles) character file. Game seed: 3463840814814147765 0 Azoth the Sneak (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 24, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (0 turns). Azoth the Sneak (Octopode Wanderer) Turns: 0, Time: 00:00:18 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 4 Dex: 15 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - 2 datura-tipped darts Armour d - a +0 buckler (worn) Potions e - a potion of curing Skills: + Level 1.0 Dodging + Level 4.0 Stealth + Level 3.0 Shields + Level 2.0 Spellcasting + Level 1.0 Translocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 36% 2 Momentum Strike Conj/Tloc 4% 3d8 43% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Azoth the Octopode Wanderer. The astounding Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 atropa-tipped darts, 2 datura-tipped darts, a +0 buckler, a potion of curing; and the following spells available to memorise: Blink, Momentum Strike. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #♣ ... ..♣. ♣..~. ♣♣# ♣.~~~.♣P# ..~ß~..@# ♣.~~~.♣P# ♣..≈. ♣♣# ..♣. ... #♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azoth the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Azoth set off with the following items: a +0 dagger, 2 | atropa-tipped darts, 2 datura-tipped darts, a +0 buckler, a | potion of curing; and the following spells available to | memorise: Blink, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+