Seeded DCSS version 0.33-a0-516-g862ef21dcb (webtiles) character file. Game seed: 2649672509202897237 (custom seed) 2 Azoth the Vexing (level 1, -1/10 HPs) Began as a Deep Elf Enchanter on Dec 3, 2024. Slain by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (142 turns). Azoth the Vexing (Deep Elf Enchanter) Turns: 142, Time: 00:00:36 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 6/6 EV: 1 Int: 19 God: Gold: 7 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: * Level 0.1 Fighting * Level 1.0 Short Blades + Level 2.4 Dodging + Level 3.7 Stealth * Level 3.0 Spellcasting + Level 4.0 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Dazzling Flash Hex/Fire 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The quokka is severely wounded. The quokka bites you but does no damage. You barely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! You see here a quokka corpse. HP restored. There is an open door, spattered with blood here. You see here a +0 dagger. You now have 7 gold pieces. You open the door. Found Jempeif's Antique Armour Shoppe. There is an open door here. A ball python and a kobold come into view. There is an open door here. There is an open door, spattered with blood here. You see here a +0 dagger. Okay, then. You completely miss the ball python. The ball python closely misses you. The ball python barely misses you. You hit the ball python. The ball python is heavily wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. You hit the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. The ball python constricts you. You closely miss the ball python. The ball python is heavily wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. You die... ####### ###### #.......###....# ##.......'.'....# .....[...###....# #.......# #....# # #)......# ##'### #.#.......# #...# #.........###...# #$........).S@>.# .#.......####.## ####'#### #†# #.# #.# #....S∩# #.# #S....!# ###.# K.......+ #...# ........# #...# ........# #...# You could see a ball python. Vanquished Creatures A goblin (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azoth the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Found Jempeif's Antique Armour Shoppe. 142 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, shop Action || total ---------------------------++------- Melee: Dagger || 25 Armour: Robe || 17 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 141 | 141 | 0 | 0 | 86 | 1 | 141.0 | Dungeon | 141 | 141 | 0 | 0 | 86 | 1 | 141.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 141 daAuts