Dungeon Crawl Stone Soup version 0.33-a0-575-gbb9e8c554f (webtiles) character file. Game seed: 7589941728218729384 3 Azoth the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on Dec 17, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (104 turns). Azoth the Conjurer (Deep Elf Conjurer) Turns: 104, Time: 00:00:13 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 41% Magic: 0/6 EV: 11 Int: 22 God: Gold: 41 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . e - +1 short sword (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - a +1 short sword of freezing (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.5 Dodging + Level 2.4 Stealth * Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A jackal comes into view. A jackal is nearby! You see here a +1 short sword of freezing. Your +1 short sword of freezing glows with a cold blue light! e - a +1 short sword of freezing (weapon) A jackal is nearby! The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! A jackal comes into view. The magic dart hits the jackal. You kill the jackal! The jackal barks! You hear a shout! You hear a loud squeak. The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal. You kill the jackal! A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Ouch! That really hurt! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. Ouch! That really hurt! You die... ##........ ...).. .......###....... ...... #(.....# ##...... ......###......# ##..... ..††...........# ##...# ...!.#.........# ##.## ..............# ##.#.# #..........# #.###. #.g@.....>#####..... #.#..............#### #...........###### #....######## #....# #...## ...?.# .##### You could see a gnoll. Vanquished Creatures 2 jackals (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azoth the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_rooms, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] Action || total ---------------------------++------- Cast: Magic Dart || 9 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 103 | 103 | 0 | 0 | 86 | 1 | 103.0 | Dungeon | 103 | 103 | 0 | 0 | 86 | 1 | 103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 103 daAuts