Dungeon Crawl Stone Soup version 0.34-a0-43-g6640704bf3 (webtiles) character file. Game seed: 10213576041867239631 4158 Azoth the Thaumaturge (level 10, -2/52 HPs) Began as a Deep Elf Conjurer on May 13, 2025. Was an Initiate of Vehumet. Succumbed to a kobold brigand's curare-tipped dart ... on level 8 of the Dungeon. The game lasted 00:14:26 (7891 turns). Azoth the Thaumaturge (Deep Elf Conjurer) Turns: 7891, Time: 00:14:27 Health: -2/52 AC: 8 Str: 4 XL: 10 Next: 7% Magic: 29/29 EV: 12 Int: 34 God: Vehumet [......] Gold: 547 SH: 0 Dex: 17 Spells: 22/36 levels left rFire + . . e - staff of Breach {Dex+4 Stlth+ Conj} rCold + + . (no offhand) rNeg . . . y - +1 steam dragon scales rPois . u - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... x - amulet of magic regeneration Stlth ++++ t - ring of protection from cold HPRegen 0.28/turn l - +6 ring of intelligence MPRegen 0.82/turn %: no passive effects @: lethally poisoned (-2 -> -58), slowed, very slow A: magic regeneration, cold resistance 1, fire resistance 1, inability to read after injury 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 547 gold pieces. Inventory: Armour a - a +0 robe u - a +0 helmet (worn) y - +1 steam dragon scales (worn) Magical Staves e - the staff of Breach (weapon) {Dex+4 Stlth+ Conj} (You acquired it in a bailey) [staff of conjuration] Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Jewellery j - a +4 ring of slaying l - a +6 ring of intelligence (worn) t - a ring of protection from cold (worn) x - an amulet of magic regeneration (worn) z - the ring "Lilyamat" {MP+9 Str+5} (You found it on level 7 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). Wands q - a wand of roots (11) Scrolls d - 6 scrolls of teleportation m - 2 scrolls of fog o - 3 scrolls of enchant weapon r - 2 scrolls of fear Potions b - 2 potions of magic c - a potion of mutation f - 2 potions of berserk rage {unknown} g - 2 potions of ambrosia {unknown} h - 4 potions of curing {unknown} i - a potion of heal wounds k - 2 potions of lignification {unknown} n - a potion of moonshine {unknown} p - a potion of resistance {unknown} s - 2 potions of brilliance v - a potion of haste {unknown} w - 2 potions of cancellation {unknown} Skills: + Level 1.1 Fighting * Level 4.7 Armour + Level 3.6 Dodging + Level 4.4 Stealth * Level 13.8 Spellcasting + Level 8.8 Conjurations + Level 1.3 Evocations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Hailstorm Conj/Ice 69% 3d12 1% 3 d - Iskenderun's Mystic Conj/Tloc 69% 2d14 (+2d73% 4 e - Fulminant Prism Conj/Alch 34% 3d15 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 92% 1d9 1% 1 Soul Splinter Necr 92% N/A 1% 1 Grave Claw Necr 46% 2d10 2% 2 Brom's Barrelling Bould Conj/Erth 69% 2d10 3% 4 Iskenderun's Battlesphe Conj/Frge 69% 2d14 3% 4 Frozen Ramparts Ice 46% 1d7 5% 3 Vampiric Draining Necr 23% 2d7 5% 3 Fireball Conj/Fire 34% 3d14 9% 5 Leda's Liquefaction Alch/Erth 11% N/A 19% 4 Petrify Alch/Erth 23% N/A 19% 4 Orb of Destruction Conj 45% 9d12 36% 7 Bombard Conj/Erth 34% 9d6 41% 6 Conjure Ball Lightning Conj/Air 34% 3x3d11 41% 6 Hoarfrost Cannonade Ice/Frge 11% 3d6/3d13 45% 5 Metabolic Englaciation Hex/Ice 11% N/A 45% 5 Hellfire Mortar Fire/Erth/Frge 11% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are cold resistant. (rC+) You are heat resistant. (rF+) You occasionally lose the ability to read scrolls when taking damage. Message History (Press . to maintain the ray.) The searing ray hits the white imp! You kill the white imp! Vehumet accepts your kill. You stop channelling your searing ray. Magic restored. Found a stone staircase leading down. A kobold brigand comes into view. It is wielding a +2 dagger of speed and quivering curare-tipped darts. Found 7 stones. Found an escape hatch in the ceiling. The kobold brigand shouts! A kobold brigand is nearby! You feel a surge of power! The magic dart hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You feel a surge of power! The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You feel as though you will be slow longer. A kobold comes into view. It is wielding a +0 dagger. You feel extremely sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are lethally poisoned! You have difficulty breathing. You feel as though you will be slow longer. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. 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