Dungeon Sprint DCSS version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 6892495617708124011 0 BadtimePacifist the Apothecary (level 1, -1/15 HPs) Began as a Djinni Conjurer on Feb 27, 2025. Splashed by a jelly's acid (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:16 (32 turns). BadtimePacifist the Apothecary (Djinni Conjurer) Turns: 32, Time: 00:00:16 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-2 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands l - a wand of mindburst (7) m - a wand of light (7) Scrolls f - a scroll of blinking Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History j - a potion of experience; k - 5 potions of might e - 3 potions of berserk rage (gained 2) c - 10 potions of heal wounds (gained 9) b - 10 potions of curing (gained 9) You see here 5 potions of magic. l - a wand of mindburst (7); m - a wand of light (7) Found five altars. Found a transporter. There is an ancient bone altar of Kikubaaqudgha here. Found an opulent altar of Gozag. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A golden eye and a jelly come into view. Found two items. Found a transporter. The golden eye turns its gaze towards you. The golden eye blinks at you. You are confused. You closely miss the golden eye. You completely miss the golden eye. You bump into the unnaturally hard rock wall. The golden eye blinks at you. You are more confused. The jelly quivers. The golden eye blinks at you. You are more confused. There is a transporter landing site here. You bump into the unnaturally hard rock wall. The golden eye blinks at you. You are more confused. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is lightly wounded. The golden eye blinks! The jelly completely misses you. The golden eye blinks! The jelly closely misses you. You bump into the unnaturally hard rock wall. The golden eye blinks at you. You are more confused. The jelly hits you. You are splashed with acid! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓§....▓ ▓.).=.▓ ▓...G.▓ ▓...J@▓ ▓..§..▓ ▓▓▓▓▓▓▓ You could see a jelly and a golden eye. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BadtimePacifist the Djinni Conjurer began the quest for the | Orb. 0 | D | BadtimePacifist set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 8 | D | Found a corrupted altar of Lugonu. 8 | D | Found a transporter. 8 | D | Found a burning altar of Makhleb. 8 | D | Found a viscous altar of Jiyva. 8 | D | Found a hazy altar of Hepliaklqana. 17 | D | Found an opulent altar of Gozag. 20 | D | Entered arena 2. 20 | D | Noticed a golden eye 20 | D | Noticed a jelly 20 | D | Found a transporter. 32 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Unarmed || 3 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 32 daAuts