Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4252017924820527004 17 Badussa the Conjurer (level 2, -1/20 HPs) Began as a Gnoll Conjurer on Mar 20, 2023. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:24 (624 turns). Badussa the Conjurer (Gnoll Conjurer) Turns: 624, Time: 00:02:25 Health: -1/20 AC: 4 Str: 6 XL: 2 Next: 62% Magic: 0/7 EV: 13 Int: 17 God: Gold: 40 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . SeeInvis . e - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +1 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons e - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) d - a +1 pair of gloves (worn) Scrolls g - a scroll of teleportation Potions b - a potion of magic c - a potion of berserk rage {unknown} f - a potion of flight {unknown} h - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 10% 3 Sting Tmut/Pois 20% 1d4 12% 1 Poisonous Vapours Pois/Air 10% N/A 19% 2 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 30% 4 Olgreb's Toxic Radiance Pois 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History As you read the scroll labelled ZEFFOSYBET, it crumbles to dust. It was a scroll of poison. You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 flail; an orc corpse There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Terence the Incautious comes into view. He is wielding a +0 short sword. A goblin comes into view. It is wielding a +0 club. The goblin shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (74% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 short sword. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. You die... #..... #.... #... ####.. #....# #....# #...)# #...@# ##...@#####.. ######............ #...>#.....#####.. #.##............. #......######. ###.##..# #.###..# #.# #... #.# ##.. You could see Terence. Vanquished Creatures An orc (D:4) A ball python (D:1) A bat (D:1) An endoplasm (D:2) 2 goblins 3 hobgoblins A kobold (D:2) A frilled lizard (D:1) 3 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Badussa the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 230 | D:1 | Learned a level 2 spell: Searing Ray 428 | D:2 | You fall into a shaft and drop 2 floors! 612 | D:3 | Noticed Terence 624 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms D:2: layout_loops_corners, basic_altar, kennysheep_generic_room_7 D:3: layout_basic, nicolae_overflow_squiral, ebering_ecumenical_altar_rust, uniq_terence D:4: layout_gridville, serial_shops, kennysheep_mini Action || total -------------------------++------- Melee: Quarterstaff || 1 Cast: Magic Dart || 11 Searing Ray || 5 Use: Scroll || 2 Dodge: Dodged || 1