Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 1552510342727302353 0 BallerZ the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Jan 5, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:25 (33 turns). BallerZ the Magician (Djinni Fire Elementalist) Turns: 33, Time: 00:01:26 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 18% 2d6 11% 2 c - Conjure Flame Conj/Fire 9% 6-21 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, BallerZ the Djinni Fire Elementalist. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a sapphire potion. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. b - a sapphire potion Really fly into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. A ball python and a goblin come into view. Found a robe and 8 gold pieces. Found an escape hatch in the floor. You see here a +0 robe. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #..... ..# #....# #g##....# #.....># .##......# #........# #........# .......@[# .#.......# .........# #....##### #.S$. .##. # You could see a goblin (asleep) and a ball python (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BallerZ the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | BallerZ set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D:1 | Noticed an electric eel 16 | D:1 | Noticed an electric eel 33 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, shapermc_ecumenical_altar_totnotflames, minmay_vboxes