Dungeon Crawl Stone Soup version 0.30-a0-578-gdee14c521f (console) character file. Game seed: 17242599328941700745 1253 Banquo the Magician (level 8, -7/56 HPs) Began as a Djinni Air Elementalist on Dec 31, 2022. Was a Priest of Fedhas. Mangled by a hornet (10 damage) ... on level 6 of the Dungeon. The game lasted 00:17:21 (5439 turns). Banquo the Magician (Djinni Air Elementalist) Turns: 5439, Time: 00:17:21 Health: -7/56 AC: 12 Str: 7 XL: 8 Next: 80% Gold: 413 EV: 12 Int: 19 God: Fedhas [***...] SH: 0 Dex: 14 rFire + + + SeeInvis . p - +4 dagger {freeze, *Corrode rF++} rCold . . . Faith . (no shield) rNeg . . . Spirit . B - +2 leather armour {rC+} rPois ∞ Reflect . v - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . g - +1 pair of gloves Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.29/turn A - +4 ring of protection MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Wall of Briars, Grow Ballistomycete You were on level 6 of the Dungeon. You worshipped Fedhas. Fedhas was most pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 413 gold pieces. Inventory: Hand Weapons c - a +0 short sword p - the +4 dagger "Relluggy" (weapon) {freeze, *Corrode rF++} (You took it off a hobgoblin on level 3 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. y - a +2 vampiric whip C - a +0 war axe Missiles j - 37 stones z - a throwing net Armour a - a +0 robe g - a +1 pair of gloves (worn) n - a +0 tower shield v - a +0 helmet (worn) B - a +2 leather armour of cold resistance (worn) D - the +2 ring mail of Calculation {rF+ Str+2 Stlth+} (You found it on level 5 of the Dungeon) Str: It affects your strength (+2). rF: It protects you from fire. Stlth: It makes you more stealthy. Magical Staves l - a staff of poison Jewellery A - a +4 ring of protection (left hand) Wands r - a wand of flame (16) F - a wand of acid (8) Scrolls d - a scroll of fear {unknown} e - 2 scrolls of poison {unknown} i - 2 scrolls of vulnerability {unknown} m - 2 scrolls of noise {unknown} u - a scroll of immolation {unknown} w - a scroll of enchant weapon {unknown} x - 2 scrolls of magic mapping {unknown} E - a scroll of brand weapon {unknown} Potions b - a potion of attraction {unknown} f - 3 potions of curing h - a potion of lignification k - a potion of heal wounds {unknown} o - a potion of cancellation {unknown} q - 3 potions of mutation s - a potion of resistance t - 2 potions of haste Skills: * Level 3.4 Fighting * Level 2.8 Armour * Level 3.7 Dodging - Level 1.5 Stealth * Level 2.6 Shields + Level 5.7 Spellcasting * Level 3.1 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Spider Form Tmut/Pois 27% N/A 4% 3 d - Static Discharge Conj/Air 54% 2-5/arc 2% 2 e - Beastly Appendage Tmut 54% N/A 1% 1 r - Searing Ray Conj 54% 2d6 2% 2 z - Airstrike Air 13% 2d(2-18) 16% 4 M - Swiftness Air 27% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Altars: Fedhas Gozag Hepliaklqana Makhleb Uskayaw Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. The hornet misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hornet Aim: a hornet (lightly wounded, 69% to hit) The searing ray hits the hornet. The hornet is moderately wounded. (Press . to maintain the ray.) The hornet closely misses you. x2 The searing ray misses the hornet. The hornet stings you but does no damage. The searing ray hits the hornet. The hornet is moderately wounded. The hornet stings you! The hornet stings you but does no damage. The searing ray hits the hornet but does no damage. The hornet is moderately wounded. You finish channelling your searing ray. The hornet closely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hornet Aim: a hornet (moderately wounded, 69% to hit) The searing ray hits the hornet! The hornet is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hornet misses you. The hornet stings you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the hornet but does no damage. The hornet is severely wounded. * * * LOW HITPOINT WARNING * * * The hornet stings you! * * * LOW HITPOINT WARNING * * * The searing ray hits the hornet. The hornet is severely wounded. * * * LOW HITPOINT WARNING * * * The hornet barely misses you. The hornet stings you! You die... Fedhas appreciates your contribution to the ecosystem. #..# #..............###### ##.## #####......#######....... #..####.†...>.....### ######## ##...#..#########...### # ###...## ###...## ##### ###..# #### ##.# #..#### #.###### #.@...####......### #y###.>............ #. ############... #. ##. #. ##. #.###############.. #.#...".......