Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (console) character file. Game seed: 10445798382413148019 10 Banquo the Magician (level 2, -1/15 HPs) Began as a Gargoyle Hedge Wizard on Sept 23, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:58 (718 turns). Banquo the Magician (Gargoyle Hedge Wizard) Turns: 718, Time: 00:03:00 Health: -1/15 AC: 4 Str: 13 XL: 2 Next: 20% Magic: 1/6 EV: 10 Int: 14 God: Gold: 58 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg + . . b - +0 robe rPois ∞ c - +0 hat rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) g - a +0 spear Missiles f - 6 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of vulnerability {unknown} Potions d - a potion of magic e - 2 potions of lignification {unknown} Skills: + Level 1.6 Dodging - Level 2.1 Stealth - Level 3.2 Spellcasting + Level 2.3 Conjurations * Level 1.2 Summonings - Level 0.7 Necromancy - Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 8% 1 i - Call Imp Summ 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 22% 2 Grave Claw Necr 8% 2d7 24% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 32% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Fugue of the Fallen Necr 4% N/A 43% 3 Anguish Hex/Necr 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You see here a rat corpse. h - a scroll labelled MEDUAF XITUZIA You see here a hobgoblin skeleton. You now have 58 gold pieces (gained 10). An endoplasm comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Unknown command. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #.# ########.# ##### #.# #........# ##.... #.# #.######.###...## #.# .# #........# #.# .# #.###....# #.# .# #.####.#.# #.# .# #........# #.#########J# ######.#.# #.........@.# #.#.# ############# #.#.. #.... ###.. ### You could see an endoplasm. Vanquished Creatures 4 bats (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A ball python (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Banquo the Gargoyle Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 78 | D:1 | Reached skill level 1 in Summonings 294 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 353 | D:1 | Learned a level 2 spell: Call Imp 353 | D:1 | Upgraded the game from 0.32.0-20-g245f4a553c to | 0.32.0-21-g8347d05f80 718 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Summonings | 1 | 1.2 Dodging | | 1.6 Stealth | | 2.1 Spellcasting | | 3.2 Conjurations | | 2.3 Necromancy | | 0.7 Translocations | | 0.8 Action || total ---------------------------++------- Cast: Magic Dart || 25 Armour: Robe || 1 Dodge: Dodged || 2