Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 481925041293452642 420 Barill the Shield-Bearer (level 6, -8/56 HPs) Began as a Demonspawn Wanderer on Dec 6, 2023. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 7 of the Dungeon. The game lasted 00:22:20 (2233 turns). Barill the Shield-Bearer (Demonspawn Wanderer) Turns: 2233, Time: 00:22:21 Health: -8/56 AC: 14 Str: 19 (21) XL: 6 Next: 62% Magic: 8/8 EV: 16 Int: 13 (15) God: Gold: 267 SH: 15 Dex: 22 Spells: 7/8 levels left rFire x . . A - +0 war axe rCold + . . e - +0 buckler {AC+3} rNeg + . . E - +0 ring mail rPois + C - +2 helmet of Fashionability {rPois Int-2 Dex+6} rElec + (no cloak) rCorr . l - +0 pair of gloves SInv + s - +1 pair of boots of Futuristic Happiness {rF- rN+ Int+4 SInv} Will ..... u - amulet of reflection Stlth ++ B - ring of Alileu {rElec rC+ Str+6 Dex+4 Slay-3} HPRegen 0.29/turn (no ring) MPRegen 0.11/turn %: reflection @: mighty, agile, attractive, flying, invisible A: powered by pain 1, condensation shield, robust 2, MP-powered wands, sturdy frame 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 267 gold pieces. Inventory: Hand Weapons A - a +0 war axe (weapon) Armour e - a +0 buckler of protection (worn) l - a +0 pair of gloves (worn) s - the +1 pair of boots of Futuristic Happiness (worn) {rF- rN+ Int+4 SInv} (You found it on level 3 of the Dungeon) Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. SInv: It lets you see invisible. C - the +2 helmet of Fashionability (worn) {rPois Int-2 Dex+6} (You found it on level 4 of the Dungeon) Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. E - a +0 ring mail (worn) Jewellery u - an amulet of reflection (around neck) B - the ring of Alileu (left hand) {rElec rC+ Str+6 Dex+4 Slay-3} (You found it on level 4 of the Dungeon) [ring of protection from cold] Str: It affects your strength (+6). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rC: It protects you from cold. rElec: It insulates you from electricity. Scrolls a - a scroll of teleportation {unknown} f - a scroll of blinking {unknown} g - a scroll of immolation {unknown} i - 3 scrolls of identify {unknown} j - a scroll of fear {unknown} n - 2 scrolls of noise {unknown} o - a scroll of amnesia {unknown} q - a scroll of magic mapping {unknown} r - a scroll of enchant armour {unknown} t - a scroll of torment {unknown} y - a scroll of silence {unknown} D - a scroll of fog {unknown} Potions b - 6 potions of curing z - a potion of mutation Skills: + Level 3.3 Fighting - Level 0.3 Short Blades + Level 1.8(1.9) Axes - Level 0.8(1.4) Polearms + Level 1.3 Dodging + Level 2.8 Stealth + Level 5.2 Shields - Level 1.9 Spellcasting + Level 2.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 16% 1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 16% 2d6 24% 1 Summon Small Mammal Summ 4% N/A 38% 1 Dazzling Flash Conj/Hex 8% N/A 56% 3 Call Canine Familiar Summ 1% N/A 77% 3 Confusing Touch Hex 1% N/A 77% 3 Summon Guardian Golem Hex/Summ 1% N/A 77% 3 Dispel Undead Necr 1% 3d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Fedhas Kikubaaqudgha Vehumet Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. A meltable shield of frost defends you. (SH +4) You are very robust. (+20% HP) You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History The water moccasin barely misses you. It was a potion of mutation. You feel extremely strange. You feel robust. You feel your magical essence link to the dungeon's wands. You feel less encumbered by your armour. You feel robust. The water moccasin misses you. You closely miss the water moccasin. The water moccasin is almost dead. You block the water moccasin's attack. x2 You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. You barely miss the water moccasin. The water moccasin is almost dead. You block the orc's attack. The water moccasin hisses angrily. You slash the orc! You kill the orc! You slash the water moccasin! You kill the water moccasin! The orc is attracted toward you. You feel your intelligence returning. You hit the orc priest. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc is attracted toward you. You slice the orc!! You kill the orc! You closely miss the orc priest. You hit the orc priest. The orc priest is heavily wounded. The orc priest misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #............... #...............# ######...####..###..# ##..#.)########## #..# #...#)..†.......# ...# #...'...†.......# ...#### #...#.....##....# ....... ##..##....##....##....... ###########...@o........ #...†.##...##.. #.....# ...# ##....# ...'. ###### ...#... ...# .. ...# . .<.. You could see an orc priest (unable to see you). Vanquished Creatures A water moccasin (D:7) A black bear (D:7) A howler monkey (D:7) 2 orc wizards (D:4) An iguana (D:7) 2 gnolls (D:7) An adder (D:3) 3 worms (D:3) 2 dart slugs 9 orcs 3 ball pythons 8 endoplasms 8 goblins 3 hobgoblins 2 jackals (D:3) 3 quokkas 7 bats 3 frilled lizards 2 kobolds (D:3) 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Barill the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Barill set off with the following items: a +0 club, a | potion of curing, a potion of heal wounds, a +0 leather | armour, a +0 buckler of protection; and the following spell | memorised: Shock; and the following spells available to | memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 105 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 105 | D:1 | Reached XP level 2. HP: 9/22 MP: 3/3 517 | D:2 | Found a radiant altar of Vehumet. 601 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/5 889 | D:3 | Identified the +1 pair of boots of Futuristic Happiness | {rF- rN+ Int+4 SInv} 1392 | D:3 | Reached XP level 4. HP: 34/34 MP: 1/6 1676 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1676 | D:4 | Reached XP level 5. HP: 27/39 MP: 2/7 1701 | D:4 | Found a blossoming altar of Fedhas. 1701 | D:4 | Identified the ring of Alileu {rElec rC+ Str+6 Dex+4 | Slay-3} 1726 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 1776 | D:4 | Identified the +2 helmet of Fashionability {rPois Int-2 | Dex+6} 1939 | D:4 | You fall into a shaft and drop 3 floors! 1961 | D:7 | Reached skill level 1 in Axes 2098 | D:7 | Noticed a black bear 2132 | D:7 | Killed a black bear 2133 | D:7 | Reached skill level 1 in Dodging 2133 | D:7 | Reached skill level 5 in Shields 2133 | D:7 | Reached XP level 6. HP: 47/47 MP: 8/8 2203 | D:7 | Noticed a water moccasin 2226 | D:7 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 2226 | D:7 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2226 | D:7 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 2226 | D:7 | Gained mutation: You are very robust. (+20% HP) [potion of | mutation] 2230 | D:7 | Killed a water moccasin 2233 | D:7 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms D:2: layout_basic, basic_altar, minmay_close_crescents D:3: layout_basic, lemuel_tele_altar, st_stairs_10 D:4: layout_layer_cave, grunt_temple_overflow_growth_and_decay D:7: layout_gridville Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.8 Conjurations | 2 | 2.7 Axes | 1 | 1.8 Fighting | 3 | 3.3 Dodging | 1 | 1.3 Shields | 5 | 5.2 Short Blades | | 0.3 Polearms | | 0.8 Spellcasting | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 49 | || 49 Spear | 111 | 14 || 125 Punch | 1 | || 1 War axe | | 68 || 68 Cast: Shock | 21 | 17 || 38 Use: Potion | | 10 || 10 Stab: Sleeping | | 2 || 2 Armour: Leather armour | 66 | 7 || 73 Ring mail | | 24 || 24 Skin | | 5 || 5 Robe | | 1 || 1 Dodge: Dodged | 73 | 63 || 136 Block: Buckler | 26 | 91 || 117 Other | 5 | 7 || 12 Reflection | | 1 || 1