Barsook Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -5, D:1) a +0 hand axe (5, -4, D:1) a +0 club (7, -5, D:1) a +0 dagger (8, -18, D:1) a +0 robe (11, 0, D:1) a +0 ring mail (15, -2, D:1) a +0 robe (21, 18, D:1) a +0 dagger (25, -11, D:1) a +0 robe a +0 dagger (45, 17, D:1) a +0 dagger (48, -23, D:1) a +0 whip Level 2 of the Dungeon (3, -25, D:2) a +0 club a +0 ring mail a +0 dagger (24, -29, D:2) 27 stones (32, -27, D:2) 16 stones (48, -9, D:2) a +0 club Level 3 of the Dungeon (13, 25, D:3) a potion of cancellation (15, 21, D:3) a +0 whip a +0 ring mail a potion of heal wounds a kobold corpse (15, 22, D:3) a howler monkey corpse (15, 24, D:3) a +0 club (still there?) a goblin corpse (still there?) an adder corpse (still there?) (16, 23, D:3) a +0 club (still there?) the +3 mace of Vokkisan {distort, Dex+2} (still there?) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+2). a +0 club (still there?) a goblin corpse (still there?) (23, 12, D:3) a hobgoblin corpse (23, 13, D:3) a quokka corpse (28, 11, D:3) a rat corpse (37, 5, D:3) a +0 ring mail