Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6700361948853225598 56 BeansWater the Conjurer (level 3, -2/27 HPs) Began as an Armataur Conjurer on Jan 9, 2025. Slain by an iguana (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (1248 turns). BeansWater the Conjurer (Armataur Conjurer) Turns: 1248, Time: 00:03:13 Health: -2/27 AC: 5 Str: 14 XL: 3 Next: 69% Magic: 3/6 EV: 8 Int: 18 God: Gold: 24 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . f - +0 spear rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.43/turn %: roll @: very slightly contaminated A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Armour a - a +1 robe (worn) Magical Staves l - a staff of earth Jewellery j - a ring of magical power Scrolls c - a scroll of noise Potions b - a potion of magic d - 2 potions of curing {unknown} e - a potion of mutation {unknown} g - a potion of brilliance {unknown} i - a potion of attraction {unknown} Skills: + Level 0.9 Fighting - Level 1.3 Dodging + Level 2.7 Stealth * Level 2.5 Spellcasting * Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Passage of Golubria Tloc 2% N/A 86% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The ribbon worm is moderately wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. You hit the ribbon worm. You tail-slap the ribbon worm! You kill the ribbon worm! There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. A bat comes into view. The iguana hisses angrily. You roll towards the iguana! The bat hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The iguana bites you. The bat hits you but does no damage. The bat barely misses you. The iguana bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (81% to hit) The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The bat hits you but does no damage. The iguana bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the iguana. The iguana is severely wounded. The bat misses you. The iguana completely misses you. The searing ray hits the iguana. The iguana is almost dead. The iguana bites you! You die... ## #.....# #. ....... #.....# #.## #.^.... #.....# #.<###...... #....## #...l.#......#####....# #..B.............#...)# #..<.............#....# #.........b.l....###'## #...........@....# #.# #..........#'#######.# #.####.....#.........# #.## ########### # You could see an iguana and a bat. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 3 ball pythons 4 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) A kobold (D:2) A quokka (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BeansWater the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 126 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 375 | D:1 | Learned a level 2 spell: Searing Ray 1015 | D:2 | Reached skill level 4 in Conjurations 1015 | D:2 | Reached XP level 3. HP: 25/27 MP: 1/6 1248 | D:2 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_deadend, hangedman_glass_teeth, chequers_serial_rivers_small_b, serial_bayou_pond_e D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Fighting | | 0.9 Dodging | | 1.3 Stealth | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 10 Spear || 27 Tailslap || 4 Cast: Magic Dart || 44 Searing Ray || 4 Use: Scroll || 3 Armour: Robe || 44 Dodge: Dodged || 44