Dungeon Crawl Stone Soup version 0.30-a0-778-g2ef04afb54 (webtiles) character file. Game seed: 8947166974181701238 62 Beavis the Magician (level 4, -5/33 HPs) Began as a Djinni Conjurer on Feb 16, 2023. Slain by a river rat (8 damage) ... in a sewer. The game lasted 00:02:12 (1568 turns). Beavis the Magician (Djinni Conjurer) Turns: 1568, Time: 00:02:13 Health: -5/33 AC: 3 Str: 6 XL: 4 Next: 28% Gold: 119 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + SeeInvis . k - +1 mace of Noutip {heavy, rF+ Will++ Stlth+} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . m - +0 cloak rCorr . Rampage . (no gloves) Will ++... (boots unavailable) Stlth +++ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 119 gold pieces. Inventory: Hand Weapons k - the +1 mace of Noutip (weapon) {heavy, rF+ Will++ Stlth+} (You found it on level 2 of the Dungeon) rF: It protects you from fire. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. Armour a - a +0 robe (worn) m - a +0 cloak (worn) Scrolls b - 3 scrolls of identify {unknown} d - a scroll of silence {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of magic mapping {unknown} j - 2 scrolls of noise {unknown} n - a scroll of enchant armour {unknown} Potions c - a potion of lignification {unknown} f - a potion of mutation {unknown} g - 2 potions of berserk rage {unknown} i - a potion of curing {unknown} l - a potion of magic {unknown} o - a potion of heal wounds {unknown} Skills: * Level 2.1 Fighting + Level 2.8 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the river rat. (Press . to maintain the ray.) The river rat barely misses you. The river rat bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You closely miss the river rat. The river rat is almost dead. The river rat bites you. x2; The river rat closely misses you. The river rat bites you! * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is almost dead. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat barely misses you. The river rat closely misses you. The river rat barely misses you. The river rat closely misses you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is almost dead. * * * LOW HITPOINT WARNING * * * The river rat closely misses you. The river rat misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the river rat but do no damage. The river rat is almost dead. The river rat bites you! You die... #....~#####~~.~r ##~~.### #~~r #~..## ~~ #~~~# ~ #.~~## ~~ ##..~### #~.~ #.~...##+##~...~ ###.~~~~~r~.~.# ###~.~@r~~### ######### You could see 2 river rats. Vanquished Creatures A river rat (Sewer) An adder (D:2) 3 worms (D:2) A dart slug (D:2) 3 ball pythons 4 bats An endoplasm (D:1) 3 giant cockroaches 2 hobgoblins 2 quokkas 2 frilled lizards 3 goblins 3 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beavis the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Beavis set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Found a faded altar of an unknown god. 209 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 273 | D:1 | Reached skill level 1 in Fighting 733 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 733 | D:2 | Learned a level 1 spell: Apportation 928 | D:2 | Identified the +1 mace of Noutip {heavy, rF+ Will++ Stlth+} 1262 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1487 | D:3 | Found a glowing drain. 1499 | Sewer | Entered a sewer 1568 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_loops_ring D:3: kennysheep_slugbush, layout_loops_ring, general_overflow_altar, nemelex_diamond_rough_becter, cheibrodos_sewer_entry_drain Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 1 | 3 || 4 Cast: Magic Dart | 38 | 13 || 51 Searing Ray | 12 | 4 || 16 Armour: Robe | | 1 || 1 Dodge: Dodged | 3 | 14 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1570 | 1532 | 38 | 0 | 1272 | 4 | 392.5 | Dungeon | 1499 | 1461 | 38 | 0 | 1230 | 3 | 499.7 | Sewer | 71 | 71 | 0 | 0 | 42 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 759 daAuts D:1: 699 daAuts Sewer: 71 daAuts D:3: 40 daAuts