Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 9345937819036056470 34 Bediveer the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Feb 18, 2022. Slain by a water moccasin skeleton (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1213 turns). Bediveer the Conjurer (Octopode Conjurer) Turns: 1213, Time: 00:01:53 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 31% Magic: 4/6 EV: 13 Int: 22 God: Gold: 18 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Scrolls b - a scroll of fear {unknown} c - a scroll of identify {unknown} d - a scroll of enchant weapon {unknown} Potions e - a potion of might {unknown} Skills: - Level 2.0 Dodging + Level 3.9 Stealth + Level 2.3 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the water moccasin skeleton. The water moccasin skeleton barely misses you. The water moccasin skeleton closely misses you. You barely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A water moccasin skeleton is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (moderately damaged, constricted by you, 100% to hit) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is heavily damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (heavily damaged, constricted by you, 100% to hit) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is severely damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. You die... .########### ........<..# ######@##.##### #Z##.....# #.######.# #.# #.# #.# #.# #.# #.# #.# #.#### #!# #....# ####.# You could see a water moccasin skeleton. Vanquished Creatures An adder (D:2) 6 ball pythons An endoplasm (D:1) 2 goblins 3 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:2) 4 frilled lizards 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 168 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/5 1086 | D:2 | Reached XP level 3. HP: 15/21 MP: 6/6 1213 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, lemuel_old_faithful D:2: layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.9 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Short sword || 32 Tentacles || 9 Constrict || 8 Unarmed || 2 Punch || 1 Cast: Magic Dart || 17 Stab: Sleeping || 6 Armor: Skin || 1 Dodge: Dodged || 22