Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 12055559527769536419 4 Bediveer the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Feb 19, 2022. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (80 turns). Bediveer the Conjurer (Octopode Conjurer) Turns: 80, Time: 00:00:20 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - 2 scrolls of fear {unknown} Skills: - Level 2.0 Dodging + Level 3.0 Stealth - Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You tentacle-slap the jackal but do no damage. You grab the jackal. You squeeze the jackal. You kill the jackal! Your Stealth skill increases to level 3! You barely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. You die... #.....# #.#.###. #... #.....# #.#.#... #... #.....####.#..... #... #........#.###.#. .###..g #...####.#.....#. ....... #...# #......... ....... #...# #......... #......####...#####.......# ...>...†hg@...'...........# #......####...#####.###...# #...... #...# #.# ##### ####... ##### ..# #... ### #### You could see a jackal and a hobgoblin. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 80 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, minmay_hedge_maze, hangedman_decor_clover_reticule, minmay_misc_feat_four_crosses Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 3 Dodge: Dodged || 4