Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7959334682871832190 52 Bediveer the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Feb 19, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:27 (1345 turns). Bediveer the Conjurer (Octopode Conjurer) Turns: 1345, Time: 00:02:27 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 85% Magic: 5/7 EV: 13 Int: 22 God: Gold: 23 SH: 0 Dex: 10 Spells: 6/7 levels left rFire + . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec + Harm . (no ring) rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -3), resistant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls b - 2 scrolls of identify {unknown} Skills: - Level 2.0 Dodging + Level 3.1 Stealth + Level 2.8 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. It was a potion of resistance. You feel protected. You feel sick. The adder closely misses you. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * A hobgoblin comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! The hobgoblin shouts! * * * LOW HITPOINT WARNING * * * You feel sick. You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm barely misses you. You aren't carrying any potions. You die... #.# .. #.# ... #.# ... #.# #.# #.# ...#.### ###.#.#.#.## .......@...# ..#.#.#J#.## #.......(...# ..#.#.#.#.#.# ......g...... ..#.# #.# ##### .... ... #.# #.# #. ### You could see an endoplasm and a hobgoblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons 4 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 7 hobgoblins (D:1) 2 frilled lizards (D:1) 9 goblins (D:1) A kobold (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 7/17 MP: 1/5 800 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 1344 | D:2 | HP: 1/21 [poisoned by an adder] 1345 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_rooms, minmay_quantized D:2: layout_loops_cross, st_stairs_9, minmay_misc_feat_tower Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.8 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 26 Constrict || 11 Tentacles || 10 Punch || 2 Dagger || 17 Cast: Magic Dart || 37 Use: Potion || 1 Stab: Sleeping || 6 Armor: Skin || 5 Dodge: Dodged || 25