Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16872496172557607418 27 Bediveer the Caller (level 3, 0/24 HPs) Began as a Barachi Summoner on Feb 19, 2022. Slain by an adder (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:42 (1961 turns). Bediveer the Caller (Barachi Summoner) Turns: 1961, Time: 00:03:43 Health: 0/24 AC: 6 Str: 9 XL: 3 Next: 10% Magic: 4/7 EV: 10 Int: 17 God: Gold: 45 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn d - ring of flight MPRegen 0.10/turn (no ring) @: mighty, lethally poisoned (0 -> -3), flying, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe e - a +0 chain mail g - a +0 ring mail (worn) j - a +0 pair of gloves (worn) Jewellery d - a ring of flight (left hand) Scrolls f - a scroll of summoning {unknown} i - a scroll of enchant armour {unknown} k - a scroll of acquirement {unknown} Potions h - a potion of lignification {unknown} Skills: + Level 0.2 Armour - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting * Level 5.4 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 5% 1 b - Call Imp Summ 21% N/A 8% 2 c - Call Canine Familiar Summ 21% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 11% N/A 43% 3 Summon Lightning Spire Summ/Air 11% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel sick. The adder closely misses you. You closely miss the adder. The adder is lightly wounded. You feel sick. The adder completely misses you. Your crimson imp blinks! The adder barely misses you. You hit the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. You feel sick. You are no longer poisoned. Your crimson imp hits the adder. You swap places. The adder barely misses you. The adder closely misses your crimson imp. Your crimson imp misses the adder. The adder bites you. There is a stone staircase leading up here. The adder misses your crimson imp. Your crimson imp closely misses the adder. The adder closely misses you. You fly upwards. Your summoned ally is left behind. There is a stone staircase leading down here. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Your shadow imp misses the adder. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.# #...#.####..# ##########.# #.# #...#.# #..# #........# #.# #...#.# #..#####........## #.# #...#.# #................. #.# #...#.# #..#####.......... #.####...#.# #..#.........##### #.#..'...'.# #..#.........+.... #.#.##...### #..#.........##### #.#.###########@.#.........##### #.#.# #......5S>............... #.#.# #.........#.#####......## #.#.# #.........#.#####......# #.#.###########.##............# #.#...........................# #.#############...........(.).# #.#...........................# #.#.###########...............# You could see an adder (ally target) and a friendly shadow imp (summoned). Vanquished Creatures 2 bats An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 10 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 408 | D:1 | Reached skill level 5 in Summonings 411 | D:1 | Reached XP level 2. HP: 4/19 MP: 2/5 731 | D:1 | Learned a level 2 spell: Call Imp 1773 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 1902 | D:1 | Learned a level 3 spell: Call Canine Familiar 1961 | D:1 | HP: 1/24 [poisoned by an adder] 1961 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, chequers_serial_rivers_small_a Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.4 Armour | | 0.2 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 9 Punch || 3 Dagger || 101 Cast: Summon Small Mamm || 8 Call Imp || 8 Use: Potion || 1 Stab: Sleeping || 3 Armor: Robe || 7 Ring mail || 34 Dodge: Dodged || 67