Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 4029172593689430874 25 Bediveer the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Feb 21, 2022. Slain by Terence (7 damage) ... on level 1 of the Dungeon. The game lasted 00:04:32 (1156 turns). Bediveer the Conjurer (Octopode Conjurer) Turns: 1156, Time: 00:04:34 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 6% Magic: 6/7 EV: 13 Int: 22 God: Gold: 34 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . f - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, poison resistance, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - a +0 short sword (weapon) Missiles g - 3 poisoned darts Magical Staves c - a staff of earth Scrolls a - 3 scrolls of identify {unknown} Potions e - a potion of mutation Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your system is resistant to poisons. (rPois) You expend magic power (3 MP) to strengthen your wands. Message History No target in view! Terence the Incautious comes into view. He is wielding a +3 hand axe of freezing. Found a stone staircase leading up. An adder comes into view. Terence shouts! Found a dagger. The adder hisses angrily. An endoplasm comes into view. You closely miss Terence. The ball python hisses angrily. You grab Terence. You constrict Terence. Terence closely misses you. You release your grip on Terence. The adder barely misses you. Found 12 sling bullets. Terence closely misses you. There is a stone staircase leading up here. The adder bites you. Terence hits you with a +3 hand axe of freezing. Terence freezes you. The adder bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Okay, then. Unknown command. It was a potion of mutation. You feel extremely strange. You feel resistant to poisons. You feel your magical essence link to the dungeon's wands. Terence closely misses you. It was a potion of heal wounds. You feel much better. Terence hits you with a +3 hand axe of freezing! Terence freezes you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 hand axe of freezing and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +3 hand axe of freezing! You die... # # # # ###### .....# ######## ####### ####.# #......# #.....# ...#.####......###.###.# ..............S@@#.# #.# .......#.......###.# #.# .#.##..#.......###.# #.# .#.##..#.......'...# #.# .#......(......##### #.# #####......##### #.# # ##...#### #.# ### ###....##### #.# ..# #........# #.# You could see Terence and an adder. Vanquished Creatures A worm (D:2) 3 ball pythons (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:2) 2 quokkas (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (others) 5 toadstools (D:1) 5 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 140 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1009 | D:2 | Reached XP level 3. HP: 14/21 MP: 0/6 1143 | D:2 | Noticed Terence 1154 | D:1 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 1154 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1156 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic D:2: layout_rooms, nicolae_ecumenical_lake_church, kennysheep_potato, uniq_jessica, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 5 Tentacles || 3 Short sword || 8 Dagger || 4 Cast: Magic Dart || 29 Use: Potion || 2 Stab: Sleeping || 5 Dodge: Dodged || 7