Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 14228088459641104319 23 Bediveer the Skirmisher (level 2, -3/20 HPs) Began as a Gargoyle Monk on Apr 16, 2022. Killed from afar by Sigmund (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:02 (1108 turns). Bediveer the Skirmisher (Gargoyle Monk) Turns: 1108, Time: 00:01:03 Health: -3/20 AC: 7 Str: 14 XL: 2 Next: 95% Magic: 2/2 EV: 11 Int: 10 God: Gold: 97 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . h - +2 spear (venom) rCold . . . Faith . (no shield) rNeg + . . Spirit . k - +0 ring mail rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 mace h - a +2 spear of venom (weapon) Missiles l - 3 poisoned darts (quivered) Armour b - a +0 robe k - a +0 ring mail (worn) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of blinking {unknown} i - a scroll of amnesia {unknown} j - a scroll of torment {unknown} Potions c - a potion of ambrosia d - a potion of brilliance {unknown} e - a potion of invisibility {unknown} Skills: + Level 3.9 Fighting + Level 3.5 Maces & Flails - Level 2.4 Dodging - Level 2.1 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 0% 1d3 61% 1 Poisonous Vapours Pois/Air 0% N/A 75% 2 Olgreb's Toxic Radiance Pois 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Sigmund and an endoplasm come into view. Sigmund is wielding a +0 scythe and wearing a +2 robe of positive energy. You see here a bat corpse. There are monsters nearby! Sigmund shouts! You hear an angry hiss. Sigmund gestures at you while chanting. The magic dart hits you! An adder comes into view. You reach to attack! You hit Sigmund. Sigmund is lightly wounded. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Reach: h) +2 spear (venom) Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (lightly wounded, about 40% to evade your +2 spear of venom) You reach to attack! You hit Sigmund. Sigmund is poisoned. Sigmund is lightly wounded. Unknown command. Reach: h) +2 spear (venom) Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (lightly wounded, very poisoned, about 40% to evade your +2 spear of venom) You reach to attack! You hit Sigmund. Sigmund looks as sick as possible! Sigmund is moderately wounded. Sigmund gestures at you while chanting. The magic dart hits you! You die... #### ...# .@.# ############.<.#... ..>....<..†@....... ##...#####S....#... #. #.J....# ........# .....##### .......# ......## ...... You could see Sigmund (extremely poisoned), an adder and an endoplasm. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 bats 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 428 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 1104 | D:2 | Noticed Sigmund 1108 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring, minmay_misc_feat_doors D:2: layout_rooms, basic_altar, kennysheep_nondescript, uniq_sigmund Action || total -------------------------++------- Melee: Mace || 24 Spear || 18 Stab: Sleeping || 1 Armor: Robe || 7 Ring mail || 2 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1121 | 1016 | 105 | 0 | 885 | 2 | 560.5 | Dungeon | 1121 | 1016 | 105 | 0 | 885 | 2 | 560.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1112 daAuts D:2: 9 daAuts