Dungeon Crawl Stone Soup version 0.29-a0-375-g5102b3be25 (webtiles) character file. Game seed: 15077041611444890671 35 Bediveer the Magician (level 3, -1/28 HPs) Began as a Djinni Conjurer on May 4, 2022. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1296 turns). Bediveer the Magician (Djinni Conjurer) Turns: 1296, Time: 00:01:56 Health: -1/28 AC: 2 Str: 6 XL: 3 Next: 52% Gold: 140 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . f - +2 whip (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons d - a +0 mace f - a +2 whip of electrocution (weapon) Missiles j - 4 javelins Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of fear {unknown} Potions b - a potion of flight {unknown} c - 5 potions of curing {unknown} g - a potion of brilliance {unknown} h - a potion of heal wounds {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Lightning courses through the dart slug!! You kill the dart slug! The worm closely misses you. You barely miss the worm. The worm bites you. You barely miss the worm. You hit the worm. The worm is lightly wounded. The worm bites you. You completely miss the worm. The worm is lightly wounded. The worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (lightly wounded, 92% to hit) The searing ray hits the worm. The worm is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is moderately wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the worm. The worm is moderately wounded. * * * LOW HITPOINT WARNING * * * The worm bites you. You die... #.############## ...............######### ......w@................ ...##.#..†......#####.## # #..........# #.# #..........####.# ##########...##.# ######...#.# +.......<..# ####.......## #.##...... You could see a worm. Vanquished Creatures A dart slug (D:2) 6 endoplasms 3 goblins 3 hobgoblins 4 kobolds A quokka (D:2) 4 ball pythons A bat (D:2) 4 frilled lizards 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Found a faded altar of an unknown god. 247 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 437 | D:1 | Reached skill level 1 in Fighting 698 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 698 | D:1 | Learned a level 1 spell: Sandblast 1296 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, dreamdust_ecumenical_altar_statues, serial_bayou_pond_d, hangedman_decor_diamond_cutter, skrybe_limestone_x, minmay_hexomino_c4 D:2: layout_basic, chequers_mini_garden, corexii_leaking_fountain Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Whip || 11 Mace || 4 Unarmed || 3 Cast: Magic Dart || 41 Searing Ray || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1297 | 1255 | 42 | 0 | 1114 | 2 | 648.5 | Dungeon | 1297 | 1255 | 42 | 0 | 1114 | 2 | 648.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 963 daAuts D:2: 334 daAuts