Dungeon Crawl Stone Soup version 0.29-a0-375-g5102b3be25 (webtiles) character file. Game seed: 10699670043391331253 2 Bediveer the Magician (level 1, -1/16 HPs) Began as a Djinni Conjurer on May 4, 2022. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (74 turns). Bediveer the Magician (Djinni Conjurer) Turns: 74, Time: 00:00:23 Health: -1/16 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 20 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . c - +0 hunting sling rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons c - a +0 hunting sling (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} Skills: + Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sling bullet barely misses the gnoll. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the rat. The rat is heavily wounded. The gnoll barely misses you. You shoot a sling bullet. The sling bullet closely misses the gnoll. The rat closely misses you. The gnoll misses you. The rat misses you. The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat, p - gnoll Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .....#### .......# .. ......# ... #.....# #.# #..... #.# #####.... ..# ###.# .......r# #.#####.).# #g###.#...'...# #.@.#.#.###...# ###.#.#.# #...##### ###.#.#.# #...#.... #...#.#.###.....##≈ #.......##...#...≈≈ #####......≈...#≈≈# ........≈≈....##. #####...≈≈≈≈...... #...#≈≈≈≈...#. You could see a gnoll and a rat. Vanquished Creatures A hobgoblin (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_basic, interstate_on_off, chequers_mini_garden, chequers_arboretum, minmay_heptomino_o4 Action || total -------------------------++------- Fire: Hunting sling || 7 Cast: Magic Dart || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 69 | 8 | 0 | 48 | 1 | 77.0 | Dungeon | 77 | 69 | 8 | 0 | 48 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 77 daAuts