Dungeon Crawl Stone Soup version 0.29-a0-775-g4d7333d4e2 (webtiles) character file. Game seed: 15182614867698141554 0 Bediveer the Chiller (level 1, 0/13 HPs) Began as a Merfolk Ice Elementalist on July 2, 2022. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (34 turns). Bediveer the Chiller (Merfolk Ice Elementalist) Turns: 34, Time: 00:00:29 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 spear (weapon) Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.0 Fighting + Level 0.0 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A goblin is nearby! A rat comes into view. 2 jackals come into view. Found 10 gold pieces. You closely miss the goblin. The jackal barks! x2; You hear a bark! A jackal comes into view. The goblin hits you but does no damage. You hit the goblin but do no damage. A jackal comes into view. The goblin hits you with a +0 dagger. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. The goblin hits you with a +0 dagger. You closely miss the jackal. The jackal misses you. The rat bites you but does no damage. The goblin barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The rat bites you. The goblin hits you with a +0 dagger. The rat bites you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The rat bites you but does no damage. The jackal bites you but does no damage. The rat attacks as you move away! The rat bites you. You die... ###...### #.......# $. ........# ....###.......# ...hhh.h....... #.h.....# ##g......# #hr......# ##@##.##### #...#.# #.>.#.# #...# # #.⌠.# #...# #.⌠.# #...# #.⌠.# You could see 3 jackals, a goblin and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 34 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_cross, chequers_ecumenical_altar_twisty Action || total -------------------------++------- Melee: Spear || 5 Armor: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 34 | 24 | 10 | 0 | 8 | 1 | 34.0 | Dungeon | 34 | 24 | 10 | 0 | 8 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 34 daAuts