Dungeon Crawl Stone Soup version 0.29-a0-994-gc5c9f59d18 (webtiles) character file. Game seed: 3851907783018894719 136 Bediveer the Conjurer (level 4, -6/33 HPs) Began as a Draconian Conjurer on Aug 4, 2022. Mangled by Edmund ... wielding a +2 flail of protection (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:00 (2092 turns). Bediveer the Conjurer (Draconian Conjurer) Turns: 2092, Time: 00:04:00 Health: -6/33 AC: 5 Str: 9 XL: 4 Next: 98% Magic: 0/9 EV: 12 Int: 21 God: Gold: 69 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . SeeInvis . d - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ e - amulet of regeneration HPRegen 0.91/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 trident (weapon) Missiles b - 2 poisoned darts Jewellery e - an amulet of regeneration (around neck) Potions a - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting + Level 5.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of protection, wearing a +0 leather armour and carrying a wand of roots (11) (lightly wounded, 79% to hit) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is lightly wounded. Edmund hits you with a +2 flail of protection! The searing ray hits Edmund. Edmund is lightly wounded. You finish channelling your searing ray. Edmund closely misses you. Edmund hits you with a +2 flail of protection! Edmund zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Edmund is unaffected. The grasping roots constrict you! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of protection, wearing a +0 leather armour and carrying a wand of roots (10) (lightly wounded, 79% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you but does no damage. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The grasping roots release their grip on you. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +2 flail of protection! You die... .........†...# .............# .. ..........#..# ... ...........### .... ......#....#.#######.... ...####................ ..# ##............... ## ##.......@...... ##.....@....... #............# ##..†.......## #......(..## #.........# #.........## #......#.... ......####... .......# #.. You could see Edmund. Vanquished Creatures A black bear (D:4) A gnoll (D:2) An adder (D:4) A worm (D:4) 5 endoplasms (D:1) 4 goblins 2 quokkas (D:1) 4 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 5 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 370 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 373 | D:1 | Learned a level 2 spell: Searing Ray 1336 | D:2 | Reached XP level 3. HP: 15/26 MP: 0/7 1766 | D:2 | You fall into a shaft and drop 2 floors! 1767 | D:4 | Noticed a black bear 1786 | D:4 | Killed a black bear 1787 | D:4 | Reached skill level 5 in Conjurations 1787 | D:4 | Reached XP level 4. HP: 33/33 MP: 4/9 2080 | D:4 | Noticed Edmund 2092 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_ring, serial_forest, infiniplex_forest_end_1, infiniplex_forest_clump_cross, infiniplex_forest_clump_large, infiniplex_forest_clump_small, infiniplex_forest_zigzag_2, infiniplex_forest_clump_medium D:2: layout_rooms, shapermc_ecumenical_altar_starsandcircs, minmay_tiny_reverse_x D:4: layout_layer_cave, corner_web_ring, hangedman_decor_peaks_small, minmay_close_crescents, uniq_edmund, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.6 Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Whip | 5 | || 5 Tailslap | 4 | || 4 Trident | 13 | || 13 Throw: Dart | 4 | 4 || 8 Cast: Magic Dart | 38 | 8 || 46 Searing Ray | 2 | 3 || 5 Use: Scroll | 1 | || 1 Armor: Skin | 7 | 1 || 8 Dodge: Dodged | 25 | 1 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2103 | 2016 | 87 | 477 | 1356 | 3 | 701.0 | Dungeon | 2103 | 2016 | 87 | 477 | 1356 | 3 | 701.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1747 daAuts D:4: 325 daAuts D:2: 30 daAuts