Dungeon Crawl Stone Soup version 0.30-a0-341-g682706514a (webtiles) character file. Game seed: 8330621873111391555 8 Bediveer the Chiller (level 2, 0/19 HPs) Began as a Merfolk Ice Elementalist on Nov 1, 2022. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:59 (262 turns). Bediveer the Chiller (Merfolk Ice Elementalist) Turns: 262, Time: 00:00:59 Health: 0/19 AC: 3 Str: 8 XL: 2 Next: 8% Magic: 2/5 EV: 12 Int: 14 God: Gold: 20 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . g - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons c - a +0 hand axe e - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls d - a scroll of noise {unknown} f - a scroll of identify {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 4.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Slow Hex 4% N/A 22% 1 Confusing Touch Hex 1% N/A 56% 3 Vampiric Draining Necr 1% 2d6 56% 3 Summon Ice Beast Ice/Summ 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. A bat comes into view. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (almost dead) You freeze the endoplasm. You kill the endoplasm! You closely miss the goblin. The goblin barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You freeze the goblin. The goblin is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded) You freeze the goblin. The goblin is heavily wounded. The bat hits you but does no damage. x2; The goblin hits you with a +0 club. You die... # #.#...# #..# ## ###.#.#####..# ##. #...#.#...#..# ##.###.###.#.#.#.#### ##.....#.....#...#..## ####.###.#######.....# ####.###.#######.....#≈≈ ...................~.≈≈≈ ###.#####.######@.P.~≈≈≈ #.# #..g.~.~≈≈≈≈ #.# .....~b.~~≈≈~~P ###.. ...!~.~~P≈≈≈≈~~ ..... ~~~~~~≈≈≈≈≈~~.. .~~.~. ~~~~≈≈≈≈≈~~≈P.. ~~≈~≈. ~≈≈≈≈≈≈~~≈~PP.. ≈≈≈≈≈≈~ ≈≈≈≈≈≈≈P~~~...# ≈≈~PP You could see a goblin and a bat. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 11/19 MP: 5/5 262 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, chequers_big_river Action || total -------------------------++------- Melee: Dagger || 12 Cast: Freeze || 6 Stab: Sleeping || 2 Armor: Robe || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 260 | 250 | 10 | 0 | 192 | 1 | 260.0 | Dungeon | 260 | 250 | 10 | 0 | 192 | 1 | 260.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 260 daAuts