Dungeon Crawl Stone Soup version 0.30-a0-394-g3e4acdb0ae (webtiles) character file. Game seed: 14083881525155740178 1 Bediveer the Grave Robber (level 1, 0/9 HPs) Began as a Vine Stalker Necromancer on Dec 6, 2022. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:00:15 (16 turns). Bediveer the Grave Robber (Vine Stalker Necromancer) Turns: 16, Time: 00:00:15 Health: 0/9 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 1/4 EV: 12 Int: 15 God: Gold: 9 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -5) A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.3 Spellcasting - Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found 12 gold pieces. The goblin shouts! There is an open door here. A goblin is nearby! A goblin is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. There are no items here. A goblin is nearby! The goblin hits you with a +2 dagger of venom. You are lethally poisoned! You barely miss the goblin. You feel very sick. The goblin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 dagger of venom (chance to affect: 83%) The goblin writhes in agony. You feel sick. The goblin misses you. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +2 dagger of venom (moderately wounded, chance to affect: 83%) The goblin writhes in agony. You kill the goblin! The dead are walking! * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. There is a lethal amount of poison in your body! You die... ### #########. .... ...Z$.... #####...###.....# ####...####...@)# ###.........###'### #......<......'.+ ###.........###+# ####...#### ##### You could see a friendly goblin skeleton. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Vine Stalker Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 16 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, basic_ecumenical_altar Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Necrotise || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 10 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 10 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 16 daAuts