Dungeon Crawl Stone Soup version 0.30-a0-394-g3e4acdb0ae (webtiles) character file. Game seed: 4849014851965385372 4 Bediveer the Conjurer (level 1, 0/16 HPs) Began as a Ghoul Wanderer on Dec 7, 2022. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (73 turns). Bediveer the Conjurer (Ghoul Wanderer) Turns: 73, Time: 00:00:26 Health: 0/16 AC: 4 Str: 15 XL: 1 Next: 60% Magic: 2/2 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . c - +0 leather armour rPois ∞ Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club Armour c - a +0 leather armour (worn) d - a +0 helmet (worn) Potions b - a potion of heal wounds Skills: + Level 1.3 Fighting - Level 1.1 Stealth * Level 0.9 Unarmed Combat - Level 1.7 Spellcasting - Level 4.1 Conjurations - Level 1.0 Necromancy You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 16% 2d6 17% 1 Momentum Strike Conj/Tloc 6% 3d8 30% 2 Static Discharge Conj/Air 6% 2-3/arc 30% 2 Necrotise Necr 8% 1d4 32% 1 Vampiric Draining Necr 2% 2d6 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You escape the ball python's grasp. The ball python attacks as you move away! The ball python bites you but does no damage. The rat attacks as you move away! The rat bites you but does no damage. You barely miss the ball python. The ball python is moderately wounded. The ball python barely misses you. x2; The rat bites you. You barely miss the ball python. The ball python is moderately wounded. The ball python closely misses you. x2; The rat barely misses you. The ball python bites you but does no damage. The ball python misses you. You barely miss the ball python. The ball python is moderately wounded. The rat bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python completely misses you. You scratch the ball python. You kill the ball python! The rat bites you. * * * LOW HITPOINT WARNING * * * The rat attacks as you move away! The rat misses you. You scratch the rat but do no damage. The rat bites you but does no damage. You barely miss the rat. The rat bites you. You die... #..... ..... .... ... .. .###### #.....#.# #####........ #..@rr(...... #.#######.... #######.####### ... ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ( ####≈≈≈.≈≈≈#### #<.####'####.># #(.'.......'..# ##'####+####'## #.#.......#.# You could see 2 rats. Vanquished Creatures A ball python (D:1) A bat (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Ghoul Wanderer began the quest for the Orb. 0 | D:1 | Bediveer set off with the following items: a +0 club, a | potion of heal wounds, a +0 leather armour, a +0 helmet; | and the following spells available to memorise: Kiss of | Death, Momentum Strike, Static Discharge, Necrotise, | Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 73 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, nrook_loot_triangle, hex_tiny Action || total -------------------------++------- Melee: Unarmed || 18 Armor: Leather armour || 15 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 72 | 72 | 0 | 0 | 46 | 1 | 72.0 | Dungeon | 72 | 72 | 0 | 0 | 46 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 72 daAuts