Dungeon Crawl Stone Soup version 0.30-a0-757-ga6a79fd877 (webtiles) character file. Game seed: 11046212297147471109 45 Bediveer the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Feb 9, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (1075 turns). Bediveer the Conjurer (Octopode Conjurer) Turns: 1075, Time: 00:02:19 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 64% Magic: 1/7 EV: 13 Int: 22 God: Gold: 49 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery h - a +6 ring of strength Scrolls c - a scroll of amnesia {unknown} d - a scroll of brand weapon {unknown} e - a scroll of noise {unknown} g - a scroll of fear {unknown} Potions a - a potion of magic f - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Ice Form Ice/Tmut 3% N/A 77% 4 Summon Ice Beast Ice/Summ 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll closely misses you. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll misses you. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You die... ############ #..........## #............ #..........## #............ #............ #..@.g######## #....#)....... #....#.'####+. #....#.#). ##.#.#.#.## #...#.# # ##..#.# ..#.+ #.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A ball python (D:1) 5 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 149 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 205 | D:1 | Learned a level 2 spell: Searing Ray 710 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1075 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_rooms, st_stairs_11 D:2: layout_rooms, minivault_11, uniq_natasha, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 8 Tentacles || 4 Constrict || 3 Cast: Magic Dart || 38 Searing Ray || 2 Armour: Skin || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1075 | 1068 | 7 | 206 | 735 | 2 | 537.5 | Dungeon | 1075 | 1068 | 7 | 206 | 735 | 2 | 537.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1031 daAuts D:2: 44 daAuts