Dungeon Crawl Stone Soup version 0.30-a0-824-g6c64550be9 (webtiles) character file. Game seed: 17592683394973431953 115 Bediveer the Conjurer (level 4, -4/33 HPs) Began as a Draconian Conjurer on Feb 27, 2023. Slain by a gnoll ... wielding a +1 halberd of protection (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:01 (2395 turns). Bediveer the Conjurer (Draconian Conjurer) Turns: 2395, Time: 00:02:02 Health: -4/33 AC: 5 Str: 9 XL: 4 Next: 68% Magic: 6/9 EV: 12 Int: 21 God: Gold: 43 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . SeeInvis . u - +1 dagger (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons f - a +0 dagger j - a +0 long sword u - a +1 dagger of freezing (weapon) Jewellery s - a +6 ring of dexterity Scrolls b - 2 scrolls of identify {unknown} c - 3 scrolls of enchant armour {unknown} i - 2 scrolls of teleportation {unknown} m - 2 scrolls of amnesia {unknown} n - a scroll of blinking {unknown} t - a scroll of immolation {unknown} Potions d - 2 potions of invisibility {unknown} e - 2 potions of curing g - a potion of brilliance {unknown} h - a potion of mutation {unknown} k - a potion of cancellation {unknown} l - a potion of degeneration {unknown} o - a potion of attraction {unknown} p - 2 potions of resistance {unknown} q - a potion of lignification {unknown} r - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Shops: D:2 [ Annotations: D:3 2 transporters, STHMFLV's ghost, amateur DsEE Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. An adder comes into view. The gnoll hits you from afar with a +1 halberd of protection! The gnoll hits you from afar with a +1 halberd of protection. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The adder hisses angrily. The gnoll hits you from afar with a +1 halberd of protection! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The gnoll closely misses you. Magic courses through your body. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +1 halberd of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the adder. The gnoll hits you from afar with a +1 halberd of protection! You die... #.###.###............ #.# #.......).##.###. ##.###.##########.# ## #.........# #.# # #.#######.# #.# #.# # #.# #.# #####.#.# #.# #.###........ ... #....@....# #.# #.###.##.[# #.# #g# # #.. Sg. #.# .#.# #.##. ## #.##. #.##. You could see 2 gnolls and an adder. Vanquished Creatures Jessica (D:2) 2 gnolls (D:3) 3 adders A worm (D:2) 3 ball pythons 6 endoplasms 2 giant cockroaches 6 goblins 3 hobgoblins (D:1) 7 jackals 2 quokkas (D:2) 5 bats 3 frilled lizards 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 938 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/7 1039 | D:2 | Learned a level 2 spell: Searing Ray 1744 | D:2 | Found Neugg's Armour Shop. 1782 | D:2 | Noticed Jessica 1784 | D:2 | Killed Jessica 1785 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/8 1873 | D:2 | Found a faded altar of an unknown god. 1932 | D:3 | Found a transporter. 1933 | D:3 | Noticed STHMFLV's ghost (amateur DsEE) 1934 | D:3 | Found a transporter. 1934 | D:3 | Noticed an ogre 1936 | D:3 | Identified the +7 great mace of Poverty {holy, rPois rF+ | Int-4 SInv} 1936 | D:3 | Noticed an ogre 2032 | D:3 | Found a radiant altar of Vehumet. 2038 | D:3 | Reached skill level 5 in Conjurations 2395 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_behind_doors, shapermc_ecumenical_altar_pompeii, hangedman_decor_points, kennysheep_jessica_study D:3: layout_loops_corners, mainiacjoe_overflow_alcove_4, gammafunk_ghost_smash, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.5 Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Tailslap | 2 | || 2 Long sword | 4 | || 4 Cast: Magic Dart | 73 | 32 || 105 Searing Ray | | 2 || 2 Use: Potion | | 2 || 2 Armour: Skin | 9 | 1 || 10 Dodge: Dodged | 13 | 2 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2394 | 2301 | 93 | 0 | 2074 | 3 | 798.0 | Dungeon | 2394 | 2301 | 93 | 0 | 2074 | 3 | 798.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1157 daAuts D:1: 759 daAuts D:3: 477 daAuts