Dungeon Crawl Stone Soup version 0.31-a0-1178-gc5c9b8f871 (webtiles) character file. Game seed: 9523423841977011880 33 Bediveer the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Dec 12, 2023. Slain by Ijyb ... wielding a +0 dagger (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (1640 turns). Bediveer the Conjurer (Octopode Conjurer) Turns: 1640, Time: 00:02:48 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 4/7 EV: 10 Int: 22 God: Gold: 74 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . f - +0 whip rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: grasped by roots, constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - a +0 whip (weapon) Armour g - a +0 buckler Jewellery j - a ring of resist corrosion Scrolls d - 4 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fog {unknown} k - a scroll of blinking {unknown} Potions c - a potion of curing {unknown} i - a potion of lignification {unknown} l - a potion of enlightenment {unknown} m - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of roots (72% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin. The goblin is heavily wounded. The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) The goblin misses you. The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits Ijyb. Ijyb is heavily wounded. The goblin hits you with a +0 dagger. Magic courses through your body. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Ijyb The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The goblin is unaffected. Ijyb is unaffected. The grasping roots constrict you. The goblin hits you but does no damage. The searing ray misses Ijyb. Ijyb barely misses you. The grasping roots constrict you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. You die... #......._..##8.....8# #..... ##########.##.......# #..... #.##8...:.8# #..... #.##.......# #..... #.##8.....8# #..... #.##.......# #..#8)....8# ##..g.?....# ##.@g.....# ########## You could see Ijyb and a goblin. Vanquished Creatures 3 endoplasms 4 giant cockroaches 3 hobgoblins 2 bats 3 frilled lizards (D:1) 10 goblins 2 kobolds (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 292 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 311 | D:1 | Learned a level 2 spell: Searing Ray 1459 | D:2 | Reached XP level 3. HP: 15/21 MP: 1/7 1597 | D:2 | Found a faded altar of an unknown god. 1629 | D:2 | Noticed Ijyb 1640 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic D:2: kennysheep_the_goblin_king, layout_basic, basic_altar, ebering_ecumenical_altar_abandoned Action || total ---------------------------++------- Melee: Whip || 3 Dagger || 1 Tentacles || 1 Cast: Magic Dart || 51 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1639 | 1600 | 39 | 0 | 1445 | 2 | 819.5 | Dungeon | 1639 | 1600 | 39 | 0 | 1445 | 2 | 819.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1383 daAuts D:2: 256 daAuts