Dungeon Crawl Stone Soup version 0.32-a0-685-g93135e86f0 (webtiles) character file. Game seed: 16525836713913502262 1 Bediveer the Trooper (level 1, 0/19 HPs) Began as a Mountain Dwarf Fighter on Mar 13, 2024. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (68 turns). Bediveer the Trooper (Mountain Dwarf Fighter) Turns: 68, Time: 00:00:08 Health: 0/19 AC: 6 Str: 18 XL: 1 Next: 16% Magic: 1/1 EV: 0 Int: 8 God: Gold: 10 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: constricted A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls e - a scroll of poison {unknown} f - a scroll of noise {unknown} Potions d - a potion of might Skills: + Level 3.3 Fighting * Level 2.5 Axes - Level 3.2 Armour - Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History HP restored. You see here a quokka corpse. A ball python comes into view. The ball python hisses angrily. You hear a shout! A goblin comes into view. It is wielding a +0 club. You hear a shout! There are monsters nearby! There are monsters nearby! You completely miss the goblin. You hit the ball python. The ball python closely misses you. You block the goblin's attack. You block the ball python's attack. The ball python barely misses you. You closely miss the ball python. The ball python is heavily wounded. You closely miss the goblin. You block the goblin's attack. The ball python bites you. You block the ball python's attack. A kobold comes into view. It is wielding a +0 whip. The goblin hits you with a +0 club. You closely miss the ball python. The ball python is heavily wounded. You closely miss the goblin. You closely miss the kobold. You block the ball python's attack. x2; The ball python bites you. The ball python grabs you. The ball python constricts you. The goblin hits you with a +0 club. The kobold hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You miss the goblin. You barely miss the ball python. You slash the kobold! You kill the kobold! The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... ## ## #.###g# #..#@.# #$#S# #.#.# #.#.. #†###. #.# ...[ #.###.... #####........ #.....###.### You could see a goblin and a ball python. Vanquished Creatures A quokka (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Mountain Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 68 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring, st_stairs_10 Action || total ---------------------------++------- Melee: War axe || 7 Armour: Scale mail || 12 Dodge: Dodged || 2 Block: Buckler || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 70 | 0 | 0 | 54 | 1 | 70.0 | Dungeon | 70 | 70 | 0 | 0 | 54 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 70 daAuts