Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 9444863155191411023 0 Bediveer the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Feb 18, 2025. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (20 turns). Bediveer the Vexing (Poltergeist Enchanter) Turns: 20, Time: 00:00:40 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, Bediveer the Poltergeist Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You don't know any spells. Okay, then. There is a dry fountain here. You reach down and open the door. There is an open door here. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Okay, then. A goblin comes into view. It is wielding a +0 club. The hobgoblin shouts! The goblin shouts! The hobgoblin hits you. You barely miss the hobgoblin. You closely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The goblin hits you with a +0 club. The hobgoblin barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. The goblin closely misses you. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The goblin hits you with a +0 club. You die... #........## .. #.........# #. #.........# . #.## #.........# .. ..# #.........# ... #.# #.........# .... #.######.....# .....##........g...### #............@g....... #...##'##.........#### # #...#.........# ###.⌠.###.......# #.......#.......# #.⌠.<.⌠.#.......# #.......#.#..#### ###.⌠.###.#.... #...# ..#.##.. You could see a hobgoblin and a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bediveer the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 20 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic Action || total ---------------------------++------- Melee: Dagger || 5 Armour: Skin || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 8 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 8 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 19 daAuts