Dungeon Crawl Stone Soup version 0.32.0-18-gac60e26e73 (webtiles) character file. Game seed: 7787150983770891457 0 Beezchurgur the Conjurer (level 1, 0/13 HPs) Began as a Human Conjurer on Sept 16, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (73 turns). Beezchurgur the Conjurer (Human Conjurer) Turns: 73, Time: 00:01:47 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 chain mail Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of haste {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You're too inexperienced to learn that spell! Okay, then. Found a fizzy inky potion. Found a leather armour. c - a fizzy inky potion Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found a scroll labelled HOEPOCUPROUCUI and a chain mail. You see here a +0 chain mail. d - a +0 chain mail An endoplasm comes into view. You see here a scroll labelled HOEPOCUPROUCUI. e - a scroll labelled HOEPOCUPROUCUI The endoplasm quivers. The endoplasm jiggles. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm completely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ############ ##............. #............. #..#.....##... #.###.......# #..#.....##.# ###...........# #...........#.# #...........@J# #.#.#.#.###.#....... #.#.#....##.####..#. #.#.###..##.# ... #.#.# #..##.# . #...####.###. #.....[# .... #.###### #.#. ###.# #...... You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beezchurgur the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, chequers_serial_rivers_micro_c, minmay_pentomino_w2 Action || total ---------------------------++------- Melee: Unarmed || 6 Armour: Robe || 1 Dodge: Dodged || 2