Dungeon Crawl Stone Soup version 0.33-a0-691-gb602fafdc2 (webtiles) character file. Game seed: 11185146380394941055 154 BerryKnight the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Jan 13, 2025. Slain by a black bear (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:05 (890 turns). BerryKnight the Conjurer (Demigod Conjurer) Turns: 890, Time: 00:08:06 Health: 0/33 AC: 2 Str: 8 XL: 4 Next: 89% Magic: 5/11 EV: 11 Int: 24 God: Gold: 48 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +1 ring mail of fire resistance Jewellery h - a ring of positive energy Wands c - a wand of flame (22) Scrolls e - a scroll of enchant armour Potions g - a potion of curing Skills: - Level 2.0 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 short sword. The orc wizard points at you and mumbles some strange words. The magic dart hits you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard! The orc wizard is heavily wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (85% to hit) You focus your ray upon the black bear. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. Unknown command. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the black bear! The black bear is heavily wounded. The searing ray misses the black bear. The black bear bites you. The black bear claws you. x2 The searing ray hits the black bear! The black bear is severely wounded. You finish channelling your searing ray. The black bear goes berserk! Unknown command. Okay, then. You feel better. The black bear bites you! The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you but does no damage. The black bear bites you! You die... ########## ##...@h...# # ####...#####.# #. ........$.##.####o## #.# ####...##....o.o.... ... ##>..h....####.#. #.# #.....##### #.######...## ## #......#.## #.# ##.###.#.# You could see a black bear (berserk). Vanquished Creatures A scorpion (D:2) Terence (D:2) An orc wizard (D:3) 3 dart slugs An orc (D:3) 4 endoplasms 2 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas 5 ball pythons 3 bats 5 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BerryKnight the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 140 | D:1 | Reached XP level 2. HP: 8/20 MP: 4/7 186 | D:1 | Learned a level 2 spell: Searing Ray 252 | D:1 | Reached skill level 4 in Conjurations 477 | D:2 | Noticed a scorpion 507 | D:2 | Killed a scorpion 508 | D:2 | Reached XP level 3. HP: 17/26 MP: 1/9 508 | D:2 | Reached XP level 4. HP: 21/33 MP: 1/10 685 | D:2 | Noticed Terence 690 | D:2 | Killed Terence 691 | D:2 | Reached skill level 5 in Conjurations 871 | D:3 | Noticed a black bear 890 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic D:2: minmay_alternating_diamond, layout_basic, uniq_terence D:3: layout_loops_corners, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Spellcasting | 2 | 2.9 Conjurations | 4 5 | 5.2 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Short sword | 9 | 8 || 17 Cast: Magic Dart | 48 | 16 || 64 Searing Ray | 1 | 3 || 4 Use: Potion | 2 | 1 || 3 Scroll | 2 | 2 || 4 Armour: Robe | 28 | 15 || 43 Dodge: Dodged | 27 | 3 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 907 | 859 | 48 | 0 | 0 | 3 | 302.3 | Dungeon | 907 | 859 | 48 | 0 | 0 | 3 | 302.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 409 daAuts D:2: 299 daAuts D:3: 199 daAuts