Dungeon Crawl Stone Soup version 0.33-a0-730-gde7caedde6 (webtiles) character file. Game seed: 11936046560406648070 63 BerryKnight the Conjurer (level 3, -5/26 HPs) Began as a Demigod Conjurer on Jan 14, 2025. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:54 (415 turns). BerryKnight the Conjurer (Demigod Conjurer) Turns: 415, Time: 00:02:55 Health: -5/26 AC: 2 Str: 8 XL: 3 Next: 63% Magic: 1/9 EV: 11 Int: 24 God: Gold: 11 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) g - a +0 sling Armour a - a +0 robe (worn) Scrolls h - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll closely misses you. The gnoll barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the gnoll. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. The ribbon worm barely misses you. Unknown command. You aren't carrying any items that you can evoke. It was a potion of resistance. You feel protected. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. Your resistance to elements expires. The gnoll closely misses you. The ribbon worm misses you. Okay, then. The air fills with toxic fumes! As you read the scroll labelled TOIKYCEEGI, it crumbles to dust. It was a scroll of poison. The gnoll hits you with a +0 flail! You die... ........w...# .######.###§# #.# #§# #.# #§# #.# #§# .# ..# #§# .# .## #§# .# ###§####w# .# §§§§§§g@§# .# ###§###### .# ########.###### .......<....... .##...b.B####### ).#..###.# .....##S# . ...#.# . #.#g###### You could see a ribbon worm and a gnoll. Vanquished Creatures 3 gnolls (D:2) 4 dart slugs (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) 2 kobolds (D:1) A quokka (D:1) A ball python (D:1) 4 bats 2 frilled lizards (D:1) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BerryKnight the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 117 | D:2 | Reached XP level 2. HP: 17/20 MP: 2/7 153 | D:1 | Reached skill level 4 in Conjurations 157 | D:1 | Learned a level 2 spell: Searing Ray 374 | D:2 | Reached XP level 3. HP: 23/26 MP: 4/8 415 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_rooms, minivault_11, nicolae_figureground_sparkle D:2: layout_loops_ring, minivault_5, hangedman_decor_growths, chequers_mini_garden Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Spellcasting | 2 | 2.4 Conjurations | 4 | 4.5 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 43 Fire: Sling || 11 Cast: Magic Dart || 29 Searing Ray || 2 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 54 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 418 | 418 | 0 | 0 | 0 | 2 | 209.0 | Dungeon | 418 | 418 | 0 | 0 | 0 | 2 | 209.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 344 daAuts D:2: 73 daAuts