Dungeon Crawl Stone Soup version 0.33-a0-854-g9c2e5f8391 (webtiles) character file. Game seed: 2666580591867536893 555 BerryKnight the Conjurer (level 6, -4/45 HPs) Began as a Demigod Conjurer on Feb 11, 2025. Slain by a crocodile (7 damage) ... in a sewer. The game lasted 00:07:09 (941 turns). BerryKnight the Conjurer (Demigod Conjurer) Turns: 941, Time: 00:07:10 Health: -4/45 AC: 2 Str: 8 XL: 6 Next: 81% Magic: 0/14 EV: 11 Int: 28 God: Gold: 55 SH: 0 Dex: 12 Spells: 5/12 levels left rFire . . . e - +1 hand axe (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: no passive effects @: hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 95 gold pieces. You spent 40 gold pieces at shops. Inventory: Hand Weapons e - a +1 hand axe of electrocution (weapon) f - a +3 short sword Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation g - a scroll of fog Skills: - Level 2.0 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting * Level 6.1 Conjurations - Level 3.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 88% 1d8 2% 1 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Swiftness Air 4% N/A 24% 3 Airstrike Air 2% 2d(1-17) 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Sewer (1/1) Shops: D:1 ( D:4 ? Annotations: D:5 exclusion: centaur Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History e - a +1 hand axe of electrocution (weapon) You stop channelling your searing ray. The crocodile barely misses you. You hit the crocodile. The crocodile is heavily wounded. The crocodile bites you. The crocodile drags you backwards! The crocodile bites you! The crocodile drags you backwards! You hit the crocodile but do no damage. The crocodile is heavily wounded. The crocodile bites you. The crocodile drags you backwards! You barely miss the crocodile. The crocodile is heavily wounded. The crocodile barely misses you. You hit the crocodile. The crocodile is severely wounded. The crocodile bites you! The crocodile drags you backwards! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Okay, then. You feel yourself speed up. The crocodile closely misses you. There is a gate leading back out of this place here. You aren't carrying any items that you can evoke. You aren't carrying any potions. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) Unknown command. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. You closely miss the crocodile. The crocodile is severely wounded. The crocodile bites you! You die... ## ### ... #.# .... #.# .....####.######## .........†.....l@# .....####.######## .... #.# ... #.# ## #.# #.# #.# ##.## ##...## You could see a crocodile. Vanquished Creatures Prince Ribbit (D:5) A brain worm (Sewer) A bombardier beetle (D:4) 3 orc priests (D:4) Natasha (D:2) 2 orc wizards 4 adders 2 shadow imps (D:4) A dart slug (D:3) A ribbon worm (D:4) 8 orcs 4 bats 2 endoplasms 3 goblins (D:4) 2 hobgoblins 3 jackals (D:4) 2 quokkas (D:4) 3 ball pythons 2 kobolds (D:4) 2 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BerryKnight the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 46 | D:1 | Found Keupishu's Weapon Emporium. 145 | D:2 | Noticed Natasha 159 | D:2 | Reached skill level 4 in Conjurations 159 | D:2 | Reached XP level 2. HP: 2/20 MP: 4/7 159 | D:2 | Phew 164 | D:2 | Learned a level 2 spell: Searing Ray 298 | D:2 | Killed Natasha 299 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 400 | D:3 | Reached XP level 4. HP: 30/33 MP: 6/10 508 | D:4 | Reached skill level 5 in Conjurations 508 | D:4 | Reached skill level 1 in Alchemy 518 | D:4 | Reached XP level 5. HP: 6/38 MP: 1/12 518 | D:4 | Surrounded on all fronts 561 | D:4 | Found a staircase to the Ecumenical Temple. 615 | D:4 | Found Galiovic's Magic Scroll Emporium. 681 | D:4 | Bought a scroll of noise for 10 gold pieces 681 | D:4 | Bought a scroll of teleportation for 30 gold pieces 753 | D:5 | Entered Level 5 of the Dungeon 769 | D:5 | Noticed Prince Ribbit 793 | D:5 | Noticed an ogre 814 | D:5 | Killed Prince Ribbit 815 | D:5 | Reached XP level 6. HP: 23/45 MP: 3/14 820 | D:5 | Learned a level 4 spell: Fulminant Prism 868 | D:5 | Found a glowing drain. 883 | Sewer | Entered a sewer 898 | Sewer | Reached skill level 6 in Conjurations 931 | Sewer | HP: 1/45 [crocodile (15)] 941 | Sewer | Slain by a crocodile Illustrated notes ###### ### #..... #.. ##.....###.# #.......##.# .# #.......##.####..# #.......##..@....# #.........##.## ####.####....# #<# #..#.... #......S# #....... #h....... ....._ . #..#.....# #....... #b..###... ........ ... #.... ...##.. Turn 159 on D:2: Phew #.....########.......$. #.....##....##......... #.....#................ .......#..........##+### .......+.......)..##.... .##.... #...(...$.......# #......).......## #....##)†...)...# #.... #.@.......# #.... ###'##....# .. .# ....$ .. ....# ... .# .).. ..... ...... Turn 518 on D:4: Surrounded on all fronts Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, serial_shops, nicolae_shop_behind_doors, grunt_decor_one_mirror, minmay_misc_feat_square D:2: layout_loops_cross, basic_altar, minmay_misc_feat_roman, minmay_misc_feat_rugged, uniq_natasha D:3: layout_basic, grunt_temple_overflow_champion_of_chaos, mainiacjoe_overflow_paths, minmay_misc_feat_more_columns D:4: layout_gridville, minmay_temple_entry_fiery, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], kennysheep_generic_room_10 D:5: cheibrodos_thug_alley, layout_basic, portal_sewer_entry_d, uniq_prince_ribbit1, uniq_grinder Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 | 2.0 Spellcasting | 2 3 | 3.5 Conjurations | 4 5 6 | 6.1 Alchemy | 1 3 | 3.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | 27 || 28 Hand axe | | 5 || 5 Cast: Magic Dart | 17 | 14 || 31 Searing Ray | 4 | 15 || 19 Fulminant Prism | | 2 || 2 Use: Potion | 1 | 3 || 4 Scroll | | 5 || 5 Stab: Distracted | | 1 || 1 Sleeping | | 1 || 1 Armour: Robe | 12 | 55 || 67 Dodge: Dodged | 8 | 38 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 942 | 926 | 16 | 0 | 0 | 6 | 157.0 | Dungeon | 886 | 870 | 16 | 0 | 0 | 5 | 177.2 | Sewer | 56 | 56 | 0 | 0 | 0 | 1 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 293 daAuts D:2: 185 daAuts D:1: 145 daAuts D:5: 134 daAuts D:3: 127 daAuts Sewer: 56 daAuts