Dungeon Crawl Stone Soup version 0.33-a0-1320-g83d59caeef (webtiles) character file. Game seed: 1811498778394434135 114 BerryKnight the Conjurer (level 4, -4/33 HPs) Began as a Demigod Conjurer on Apr 9, 2025. Slain by an ogre ... wielding a +0 giant spiked club (37 damage) ... on level 5 of the Dungeon. The game lasted 00:06:24 (924 turns). BerryKnight the Conjurer (Demigod Conjurer) Turns: 924, Time: 00:06:25 Health: -4/33 AC: 4 Str: 8 XL: 4 Next: 40% Magic: 6/10 EV: 11 Int: 24 God: Gold: 92 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . m - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . o - +0 pair of gloves SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons d - a +0 whip m - a +0 sling (weapon) n - a +1 heavy broad axe Missiles i - a throwing net Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) o - a +0 pair of gloves (worn) Scrolls c - a scroll of fear {unknown} f - 2 scrolls of brand weapon {unknown} g - 3 scrolls of identify {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of silence {unknown} Potions b - a potion of magic e - a potion of ambrosia {unknown} l - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.8 Conjurations + Level 1.1 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Here: an iguana (wandering, hasn't noticed you) The floor. Placed new exclusion. Reduced exclusion size to a single square. Press: ? - help, v - describe, . - travel Here: an iguana (wandering, hasn't noticed you) The floor. Removed exclusion. An ogre comes into view. It is wielding a +0 giant spiked club. Unknown command. Unknown command. Unknown command. Found 17 gold pieces. You now have 92 gold pieces (gained 17). Found a stone staircase leading down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Fire: m) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (70% to hit) You shoot a sling bullet. The sling bullet closely misses the ogre. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... .. #####.... #........ #@# #O# ### #.# ... #.# ####.##.######.. ..........>..... .........#.#### ...#.....# # #.#......# You could see an ogre. Vanquished Creatures A hound (D:4) 4 adders A dart slug (D:3) A ribbon worm (D:2) 2 orcs (D:3) 4 ball pythons 6 endoplasms 5 goblins 3 hobgoblins 2 jackals (D:4) A bat (D:1) A frilled lizard (D:3) 5 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BerryKnight the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 7 | D:1 | Demigod and gnoll skeletons, lovely 194 | D:1 | Reached XP level 2. HP: 10/20 MP: 1/7 307 | D:2 | Learned a level 2 spell: Searing Ray 365 | D:2 | Reached skill level 4 in Conjurations 365 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 729 | D:3 | heavy broad axe acquired 846 | D:4 | Reached skill level 1 in Alchemy 846 | D:4 | Reached XP level 4. HP: 27/33 MP: 5/10 856 | D:4 | Learned a level 4 spell: Fulminant Prism 899 | D:4 | You fall into a shaft and drop 1 floor! 899 | D:5 | Entered Level 5 of the Dungeon 901 | D:5 | Noticed an ogre 924 | D:5 | Slain by an ogre Illustrated notes ######### ##÷÷÷÷...# +...÷÷.÷.# #÷......# #>###.<.# #.###÷.÷....# #..'@÷÷÷.÷÷.# #####.÷...÷.# ######### Turn 7 on D:1: Demigod and gnoll skeletons, lovely #.......# #.#####.# #.####.<# #.#.#####.# #.....^.### #.........######.. #.###.... ..#..#####.#.#...... ....### .#..## #.###..# ###.. ....##.# ##.#### #.. #.#.#.## ##...# #.. #.#.##.## ##.##.#. #.. #@......###.†...l. ###.##.#.#.#...... ........)##.#..## ####.....###.#.... #.....# #.#.##. #.....# #.# # . #.....# #<. ####### ## Turn 729 on D:3: heavy broad axe acquired Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, minmay_fountain_box D:2: layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains D:3: layout_loops_cross, grunt_dithmenos_smoke D:4: layout_cave_pools, nicolae_overflow_hidden_temple, serial_shops, nicolae_shop_flopsided D:5: layout_basic, mainiacjoe_overflow_alcove_1, grunt_temple_overflow_open, grunt_decor_fettered, hangedman_decor_slide_cut, minmay_splitting_lines, hangedman_decor_clover_reticule, nrook_mini_vaults, uniq_sigmund, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Spellcasting | 2 | 2.6 Conjurations | 4 | 4.8 Alchemy | 1 | 1.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 55 | || 55 Unarmed | 1 | || 1 Fire: Sling | 7 | 6 || 13 Cast: Magic Dart | 39 | || 39 Searing Ray | 4 | 2 || 6 Stab: Sleeping | 1 | || 1 Armour: Robe | 43 | 3 || 46 Dodge: Dodged | 43 | 3 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 911 | 866 | 45 | 0 | 0 | 5 | 182.2 | Dungeon | 911 | 866 | 45 | 0 | 0 | 5 | 182.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 289 daAuts D:1: 285 daAuts D:2: 238 daAuts D:4: 73 daAuts D:5: 25 daAuts