Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 9304818500654025787 55 Beryl the Chiller (level 3, 0/24 HPs) Began as a Merfolk Ice Elementalist on Mar 16, 2023. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:07:50 (1642 turns). Beryl the Chiller (Merfolk Ice Elementalist) Turns: 1642, Time: 00:07:51 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 93% Magic: 7/7 EV: 13 Int: 16 God: Gold: 70 SH: 0 Dex: 20 Spells: 3/7 levels left rFire + . . SeeInvis . d - staff of fire rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn e - +6 ring of dexterity MPRegen 0.10/turn (no ring) @: confused, weak-willed A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 flail Armour a - a +0 robe (worn) Magical Staves d - a staff of fire (weapon) Jewellery e - a +6 ring of dexterity (left hand) Potions f - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 3.0 Dodging + Level 2.2 Stealth + Level 0.2 Unarmed Combat * Level 2.8 Spellcasting + Level 5.1 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d9 2% 1 b - Ozocubu's Armour Ice 18% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 7% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Passwall Tmut/Erth 1% N/A 28% 2 Swiftness Air 2% N/A 50% 3 Hailstorm Conj/Ice 10% 3d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka is moderately wounded. The quokka closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (moderately wounded, weak-willed) You freeze the quokka. You kill the quokka! An orc comes into view. It is wielding a +0 short sword. Magic courses through your body. The orc shouts! You hear a shout! The orc wizard barely misses you. You are too injured to fight recklessly! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (weak-willed) You freeze the orc wizard. The orc wizard is lightly wounded. The orc wizard points at you and mumbles some strange words. You are confused. You hit the orc wizard but do no damage. The orc wizard is lightly wounded. The orc wizard points at you and mumbles some strange words. You are more confused. Your magical contamination has completely faded away. You barely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard closely misses you. You're too confused to cast spells. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. An endoplasm comes into view. The endoplasm moves out of view. The orc wizard hits you with a +0 dagger. You die... .....................# ....................#. .............)......# ...................... ....................#. ....................# .....................# .....................# .......@.†............ .......oo)............ ...................oo .......o........ ................ .........<...... ......o......... ................ ...o........... You could see an orc wizard (weak-willed) and 3 orcs. Vanquished Creatures 2 gnolls (D:1) A dart slug (D:1) An orc (D:3) 4 bats (D:1) 4 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins 2 jackals (D:1) 2 kobolds 2 quokkas 3 ball pythons A frilled lizard (D:1) 3 rats (D:1) 31 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beryl the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 489 | D:1 | Reached skill level 5 in Ice Magic 489 | D:1 | Reached XP level 3. HP: 19/24 MP: 4/6 1060 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1473 | D:2 | You fall into a shaft and drop 1 floor! 1639 | D:3 | HP: 1/24 [orc wizard/magic dart (7)] 1642 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, serial_bayou_ford_a, minivault_27 D:2: layout_basic, st_stairs_9 D:3: layout_basic, general_overflow_altar, nicolae_wu_jian_wuxing_cycle, basic_ecumenical_altar, minmay_misc_feat_tiny Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.1 Dodging | 3 | 3.0 Fighting | | 0.1 Stealth | | 2.2 Unarmed Combat | | 0.2 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 25 Punch || 2 Tailslap || 2 Staff || 13 Cast: Freeze || 45 Use: Scroll || 1 Potion || 1 Armor: Robe || 14 Dodge: Dodged || 53