Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 9602286395865975968 10 Beryl the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on Mar 16, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (481 turns). Beryl the Conjurer (Demigod Conjurer) Turns: 481, Time: 00:01:30 Health: -3/20 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 3/7 EV: 12 Int: 20 God: Gold: 19 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions c - a potion of brilliance {unknown} d - a potion of mutation {unknown} Skills: + Level 1.8 Dodging * Level 1.9 Stealth + Level 1.8 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. x3 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The jackal barely misses you. The endoplasm freezes you. You are frozen. You die... ##################### ..................... #########........##### ....#####........# #.....#........##### #.....'........'.... #.J@..#........##### #..h############ .....>## ....... ######. #. #. #[ You could see an endoplasm and a jackal. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beryl the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 398 | D:1 | Reached skill level 4 in Conjurations 481 | D:1 | Reached XP level 2. HP: 1/20 MP: 4/7 481 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.8 Stealth | | 1.9 Spellcasting | | 1.8 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 20 Use: Scroll || 1 Potion || 1 Armor: Robe || 3 Dodge: Dodged || 20