Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 10725034035839805160 27 Beryl the Magician (level 3, 0/25 HPs) Began as a Djinni Necromancer on Mar 22, 2023. Slain by a scorpion (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1358 turns). Beryl the Magician (Djinni Necromancer) Turns: 1358, Time: 00:04:17 Health: 0/25 AC: 6 Str: 7 XL: 3 Next: 25% Gold: 33 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . f - +0 dagger (freeze) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn e - +4 ring of protection MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +0 short sword f - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) Jewellery e - a +4 ring of protection (left hand) Scrolls b - 2 scrolls of fog {unknown} c - a scroll of noise {unknown} j - a scroll of poison {unknown} Potions g - a potion of curing {unknown} h - a potion of magic {unknown} i - a potion of degeneration {unknown} k - a potion of lignification {unknown} l - a potion of invisibility {unknown} Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 68% 1d7 3% 1 b - Vampiric Draining Necr 17% 2d7 10% 3 c - Animate Dead Necr 17% N/A 30% 4 d - Agony Necr 17% N/A 65% 5 e - Freeze Ice 68% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion is heavily wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, chance to affect: 75%) The scorpion struggles to resist. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, chance to affect: 75%) The scorpion writhes in agony. * * * LOW HITPOINT WARNING * * * The scorpion stings you but does no damage. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, chance to affect: 75%) The scorpion struggles to resist. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion closely misses you. You closely miss the scorpion. The scorpion is almost dead. The scorpion stings you. You die... # .# ########.# ###........# #....<.....# #...?.(...# ##...s....# #....@....# #.#........# #.....>..# ######.#.# .# # .# # You could see a scorpion. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) 4 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beryl the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Beryl set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 155 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 366 | D:1 | Found a faded altar of an unknown god. 796 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 796 | D:1 | Learned a level 1 spell: Freeze 1341 | D:2 | Noticed a scorpion 1356 | D:2 | HP: 1/25 [scorpion (1)] 1358 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_corners, shapermc_ecumenical_altar_venn, palyth_stone_intersect D:2: layout_loops_ring, uniq_natasha, uniq_robin Action || total -------------------------++------- Melee: Dagger || 12 Cast: Necrotise || 39 Freeze || 1 Armor: Robe || 7 Dodge: Dodged || 8