Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 5137220137978051462 110 BigDaddyOpFi the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Sept 24, 2021. Slain by a gnoll shaman (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:48 (4291 turns). BigDaddyOpFi the Magician (Djinni Conjurer) Turns: 4291, Time: 00:04:49 Health: -2/35 AC: 4 Str: 4 (6) XL: 5 Next: 14% Gold: 117 EV: 12 Int: 18 (21) God: SH: 0 Dex: 10 (11) rFire + + + SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . g - +0 helmet rElec + Harm . i - +0 cloak rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 helmet (worn) i - a +0 cloak (worn) Magical Staves d - a staff of fire Wands j - a wand of mindburst (12) Scrolls p - a scroll of identify Potions b - 2 potions of haste Skills: + Level 0.1 Fighting + Level 2.3 Dodging + Level 2.4 Stealth + Level 4.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 22% 4 f - Summon Small Mammal Summ 80% N/A 2% 1 g - Wereblood Tmut 20% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll shaman but does no damage. (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net barely misses you. You feel your dexterity returning. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 leather armour (81% to hit) The searing ray misses the gnoll shaman. (Press . to maintain the ray.) The gnoll shaman invokes the aid of its god against you. You resist with some effort. Unknown command. The gnoll shaman barely misses you. You fly upwards. There is a stone staircase leading down here. You feel protected. The gnoll shaman hits you with a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 leather armour (81% to hit) The searing ray hits the gnoll shaman! The gnoll shaman is heavily wounded. (Press . to maintain the ray.) The gnoll shaman barely misses you. The searing ray misses the gnoll shaman. * * * LOW HITPOINT WARNING * * * The gnoll shaman hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll shaman. The gnoll shaman is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll shaman hits you with a +0 club. You die... #.#####.######### #.# #.# #.# #.# #.# #.# #.#####.# #.#.....##### #####.#.........### #.....###.........### #.##@................ #..g......####..#.### ######...............#.### #......................... #.####.###############.### #.# #.......###### #.# #.#########.......# ##.### #.........#.......# #..... #########.#.......# #..... You could see a gnoll shaman. Vanquished Creatures 4 gnolls (D:4) An adder (D:2) A worm (D:3) 2 dart slugs 5 ball pythons 4 bats 5 endoplasms 3 giant cockroaches 5 goblins 3 hobgoblins 8 kobolds 5 quokkas (D:1) A frilled lizard (D:1) A rat (D:2) 48 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 rats (D:1) 6 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BigDaddyOpFi the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 245 | D:1 | Noticed a floating eye 247 | D:1 | Found a faded altar of an unknown god. 250 | D:1 | Noticed a great orb of eyes 257 | D:1 | Noticed a shining eye 293 | D:1 | Noticed a shining eye 731 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 731 | D:1 | Learned a level 1 spell: Summon Small Mammal 1633 | D:2 | Reached skill level 4 in Spellcasting 2159 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 3941 | D:4 | Reached XP level 5. HP: 21/35 MP: 0/0 3941 | D:4 | Learned a level 2 spell: Wereblood 4291 | D:3 | Slain by a gnoll shaman Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_rooms, serial_glass, glass_columns_a, glass_columns_c, hellmonk_ecumenical_altar_watching_god, minmay_misc_feat_rows, moated_statue, kennysheep_nondescript, minmay_indecisive_spiral D:2: layout_basic, minmay_split_cup_large D:3: layout_basic D:4: layout_loops_ring, mainiacjoe_overflow_catch_the_wave, minmay_temple_entry_grid, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Stealth | 2 | 2.4 Fighting | | 0.1 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Cast: Magic Dart | 55 | 25 || 80 Summon Small Mamm | 11 | || 11 Searing Ray | 7 | 14 || 21 Dazzling Flash | 1 | || 1 Wereblood | | 1 || 1 Use: Potion | | 6 || 6 Scroll | | 5 || 5 Armor: Robe | 2 | || 2 Dodge: Dodged | 16 | 7 || 23