BigDaddyOpFi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +3 leather armour of positive energy (60, 37, D) a staff of conjuration (61, 8, D) a +0 shortbow of flaming (61, 12, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 26, D) a +4 chain mail of willpower (61, 37, D) an amulet of faith (62, 1, D) a staff of conjuration (62, 8, D) a staff of air (62, 16, D) a +0 vampiric short sword (62, 22, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 27, D) a staff of earth (62, 32, D) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (62, 33, D) a +0 great mace (still there?) a +0 ring mail (still there?) a human corpse (skeletalised by now) (still there?) (62, 37, D) a staff of death (63, 16, D) a +1 trident of flaming (63, 20, D) a +0 spear (63, 21, D) a ball python corpse (skeletalised by now) (63, 26, D) a staff of conjuration (63, 27, D) a condenser vane (63, 32, D) a +0 arbalest a +0 dire flail a +0 ring mail a yaktaur corpse (63, 37, D) a +6 ring of dexterity (64, 17, D) a condenser vane (64, 20, D) a +0 trident a +0 robe (64, 26, D) a staff of air (64, 31, D) a +0 bardiche a +0 plate armour a human corpse (64, 33, D) a +0 dire flail (still there?) a +0 ring mail (still there?) (65, 26, D) a +1 broad axe of draining (67, 4, D) a +0 giant spiked club (68, 0, D) a staff of air (68, 4, D) a +0 dire flail (still there?) a +0 giant spiked club (still there?) (69, 0, D) a staff of air (69, 4, D) 2 large rocks (unseen) (69, 36, D) a +1 ring mail of positive energy (70, 8, D) a +2 great mace of holy wrath (70, 9, D) a staff of earth (70, 42, D) a necrophage corpse (71, 17, D) a +2 vorpal halberd (71, 22, D) a +0 giant spiked club (71, 23, D) a +0 giant club (71, 36, D) the +2 leather armour of Hopscotch {Harm rC- Str+4 Dex+6} Str: It affects your strength (+4). Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. (71, 37, D) a +1 trident of venom (72, 8, D) the +4 halberd "Vyunk" {speed, +Blink rN+ Int+4} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+4). rN: It protects you from negative energy. +Blink: It lets you blink. (72, 9, D) a +3 mace of draining (72, 17, D) a +1 hunting sling of flaming (72, 22, D) a +0 troll leather armour a +0 giant club a +0 giant spiked club (72, 26, D) a +4 dagger of venom (72, 32, D) a +0 flail a +0 robe (72, 36, D) a staff of earth (72, 37, D) a +1 robe (73, 17, D) a +2 whip of electrocution (73, 22, D) a +0 giant spiked club (unseen) (73, 26, D) a staff of fire (73, 27, D) a +5 rapier of holy wrath (73, 36, D) a ring of poison resistance (75, 1, D) a +7 arbalest of freezing