BigDaddyOpFi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +3 plate armour of willpower (59, 37, D) a staff of death (60, 36, D) a staff of death (60, 37, D) a +0 vorpal halberd (61, 11, D) a +0 trident 3 boomerangs (61, 16, D) a +2 hand axe of electrocution (61, 22, D) a +0 battleaxe (61, 23, D) a +0 flail (unseen) (61, 26, D) a staff of cold (61, 36, D) a staff of poison (61, 37, D) a box of beasts (62, 0, D) the +5 ring mail of the Ladybird {MP+9 Str+2} Str: It affects your strength (+2). MP: It affects your magic capacity (+9). (62, 1, D) the +8 arbalest of Oxzylezi {freeze, Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (62, 11, D) a +0 trident (still there?) a boomerang (still there?) a +0 trident (still there?) (62, 21, D) a +0 club (62, 22, D) a +0 club a +0 mace (62, 23, D) a +5 war axe of flaming (62, 27, D) a +0 chain mail of fire resistance (62, 36, D) a book of Transfigurations (62, 37, D) the ring "Qymiu" {Ice rPois Dex+4} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. (63, 0, D) a +2 trident of venom (63, 8, D) a book of Blasting (63, 11, D) a +0 trident (still there?) a throwing net (still there?) (63, 16, D) a +2 shortbow of flaming (63, 17, D) the Collected Works on Cloudy Glamour Spells Type Level a - Slow Hexes 1 b - Poisonous Vapours Poison/Air 2 Trog disapproves of the use of such an item. (63, 22, D) a +0 scimitar (63, 23, D) a +0 battleaxe (63, 26, D) a +4 morningstar of holy wrath (63, 27, D) a +1 hunting sling of flaming (63, 32, D) a +3 antimagic battleaxe (63, 36, D) the ring "Donietul" {rPois rC+ MP+9} [ring of protection from cold] rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (63, 37, D) a ring of resist corrosion (64, 16, D) a staff of conjuration (64, 26, D) the +6 shortbow of Beogh's Inspiration {freeze, Fragile rPois Will++} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. (64, 27, D) a book of Death (65, 26, D) a book of Weapons (69, 0, D) a staff of cold (70, 8, D) the Almanac of Snow and Weightlessness Spells Type Level a - Hailstorm Conjuration/Ice 4 b - Lightning Bolt Conjuration/Air 5 Trog disapproves of the use of such an item. (70, 9, D) a +0 vorpal spear (70, 37, D) a +0 falchion of freezing (71, 8, D) a +3 quarterstaff a staff of air (71, 26, D) a +2 robe (71, 27, D) a +0 falchion of draining (71, 36, D) a +5 long sword of flaming (71, 37, D) a staff of air (71, 42, D) a +3 vorpal battleaxe (72, 8, D) a staff of poison (72, 9, D) Kulod's Handbook of Flying Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Corpse Rot Necromancy/Air 2 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 Trog disapproves of the use of such an item. (72, 26, D) a +1 hand axe of electrocution (72, 27, D) a +0 lajatang of electrocution (72, 30, D) the +7 battleaxe of Zeiguruv {vorpal, Fly rF+ Will+ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rF: It protects you from fire. Fly: It grants you flight. Will: It increases your willpower. (72, 36, D) a +1 leather armour of fire resistance (72, 37, D) a +4 short sword of venom (72, 42, D) a +3 battleaxe (73, 1, D) a staff of poison (73, 3, D) a +0 giant spiked club (73, 17, D) the +4 great sword of Saltpetre {vamp, Dex+2 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. (73, 26, D) a +2 pair of gloves of infusion (73, 27, D) the +0 leather armour "Lasomoykh" {rElec MP+9 Int-2 Slay+6} Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (73, 36, D) a +5 short sword of protection (73, 37, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (74, 3, D) a +0 troll leather armour (75, 1, D) a staff of death