BigDaddyOpFi the Dungeon (0, 0, D) a +6 ring of dexterity (0, 1, D) a +6 ring of protection (0, 2, D) a +6 ring of protection (0, 3, D) a ring of see invisible (0, 4, D) a +6 ring of dexterity (0, 26, D) a +0 tower shield a +3 trishula of holy wrath (0, 33, D) a +0 chain mail a +0 great sword a +0 chain mail (0, 35, D) a +0 spear a +0 battleaxe (1, -6, D) a potion of mutation (1, -2, D) a +1 vorpal broad axe (1, -1, D) a scroll of fog (1, 1, D) +7 fire dragon scales (1, 3, D) +5 swamp dragon scales (1, 4, D) a +4 chain mail of fire resistance (1, 5, D) a +3 vampiric battleaxe (1, 23, D) 2 scrolls of vulnerability 5 scrolls of amnesia a scroll of summoning (1, 25, D) a +0 halberd a +0 shortbow (1, 37, D) a +0 whip a +0 robe a +0 whip a +0 cloak a +0 club (1, 38, D) a +0 spear (2, -3, D) a +0 pair of gloves of dexterity the +0 cloak of the Miller {MP+9 Int+4 Dex+2} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). a +1 pair of gloves a +1 tower shield a +1 cloak a +0 helmet a +4 hat a throwing net a +1 war axe of holy wrath (2, 3, D) a +4 chain mail of fire resistance (2, 4, D) a +0 triple crossbow of freezing (unseen) (2, 5, D) a +3 demon blade of pain (unseen) (2, 6, D) the +0 bardiche of the Desert {flame, rF- rN+ Str-5 Dex+8} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-5). Dex: It affects your dexterity (+8). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. (2, 23, D) 10 stones (3, -5, D) a potion of mutation (3, -4, D) a potion of mutation (3, -3, D) a potion of berserk rage (3, 4, D) a +3 antimagic double sword (3, 5, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (3, 6, D) a +5 longbow (3, 9, D) a +0 flail a +0 chain mail 11 gold pieces (3, 10, D) a +0 glaive a +0 leather armour a staff of cold (3, 11, D) a +1 battleaxe a +0 plate armour a +0 chain mail a +0 great sword a +0 plate armour of fire resistance a +4 battleaxe of venom a +0 leather armour a +0 glaive (3, 12, D) a +3 great mace a +3 chain mail of cold resistance (3, 13, D) a +0 plate armour a +0 plate armour a +0 dagger a +0 plate armour a phial of floods a +0 great mace a +0 plate armour a +0 arbalest a +0 spear the +10 whip of Ozuddoas {elec, rElec Int+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. a +0 arbalest a +0 trident (4, 9, D) a +0 glaive (4, 10, D) a +0 dagger a +2 robe of willpower a +0 leather armour (4, 11, D) a +0 robe a +0 plate armour a +0 trident a +0 plate armour a +0 short sword (4, 25, D) a +0 robe a +0 short sword (4, 36, D) a +0 club (still there?) a +2 quarterstaff of chaos (still there?) (5, 9, D) the +10 sling of Distant Worlds {vorpal, rF+ rC- Int+7 Dex-3} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-3). rF: It protects you from fire. rC: It makes you vulnerable to cold. a +0 dire flail a +0 chain mail (5, 10, D) a potion of degeneration (still there?) a +0 long sword (still there?) a +0 war axe (still there?) a +0 mace (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 vampiric long sword (still there?) (5, 11, D) a +1 long sword a +0 great mace a +0 plate armour a +0 spear (5, 12, D) a +0 great mace a +0 battleaxe a +0 dagger a +0 chain mail a +0 long sword of electrocution a +0 chain mail a +0 club (5, 23, D) a +2 mace a +2 hand axe (6, 12, D) a +0 ring mail (still there?) a +1 leather armour of positive energy (still there?) a +0 robe (still there?) a +1 great mace (still there?) a +0 plate armour (still there?) a silver rune of Zot (still there?) (6, 14, D) a +2 robe of willpower (still there?) a +0 club (still there?) a +0 plate armour (still there?) a +3 vorpal great mace (still there?) a +0 dagger (still there?) a +0 robe (still there?) the ring "Yfeb" {rC+ Dex+5} (still there?) [ring of protection from cold] Dex: It affects your dexterity (+5). rC: It protects you from cold. a +0 plate armour (still there?) a +0 bardiche (still there?) a +0 trident (still there?) a +0 scale mail (still there?) 3 scrolls of enchant armour (still there?) a +0 hand axe (still there?) 3 scrolls of identify (still there?) a +0 dagger (still there?) a piece from Xom's chessboard (15/15) (still there?) 33 gold pieces (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) a +1 dagger of protection (still there?) a +0 robe (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +1 battleaxe (still there?) 3 curare-tipped darts (still there?) a +1 long sword of protection (still there?) a +0 chain mail (still there?) a potion of heal wounds (still there?) (6, 23, D) a +2 quarterstaff a +2 trident (7, 11, D) a +0 chain mail a +0 leather armour a +0 chain mail a +0 arbalest a +0 chain mail a +0 chain mail a +0 chain mail (7, 23, D) a +2 falchion a +2 dagger (8, 9, D) a +0 dagger (still there?) a scroll of fear (still there?) a +0 ring mail (still there?) a +0 trident (still there?) a potion of haste (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) 20 gold pieces (still there?) a +0 plate armour (still there?) a +0 glaive (still there?) a staff of conjuration (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) a +2 dire flail of holy wrath (still there?) a +0 chain mail (still there?) a +0 leather armour (still there?) (8, 13, D) a +1 great sword of electrocution (still there?) a scroll of enchant weapon (still there?) a +0 spectral giant club (still there?) an amulet of reflection (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +1 great sword of electrocution (still there?) a +2 robe of cold resistance (still there?) a +0 long sword (still there?) a +2 war axe (still there?) a +0 scimitar (still there?) a +4 chain mail (still there?) a potion of cancellation (still there?) (8, 15, D) a +0 plate armour (still there?) a +0 plate armour (still there?) a +3 great mace (still there?) a +0 plate armour (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 great sword (still there?) a +0 scimitar (still there?) the +2 sling of Circularity {vorpal, rF+ rC- Str+8} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+8). rF: It protects you from fire. rC: It makes you vulnerable to cold. a throwing net (still there?) (8, 16, D) a +0 dagger a ring of willpower an amulet of the acrobat a +0 trident a potion of flight (8, 25, D) a +0 long sword a +0 chain mail a +0 mace (8, 28, D) a +1 long sword of flaming (8, 29, D) a +1 vorpal trident (8, 30, D) a +2 mace of protection (8, 37, D) a +0 dagger (8, 39, D) a +0 dagger of electrocution (still there?) a +0 robe (still there?) (9, -14, D) a +0 long sword (9, -6, D) a +0 robe (9, 3, D) a +0 troll leather armour a +0 plate armour a +0 battleaxe a +0 whip (9, 6, D) a +0 leather armour 2 boomerangs (9, 15, D) a +0 long sword a +0 chain mail a scroll of immolation a potion of haste (9, 16, D) a +2 scimitar of distortion (still there?) a +0 plate armour (still there?) a condenser vane (still there?) (9, 24, D) a +0 scimitar (9, 28, D) a +2 quarterstaff of protection (unseen) (9, 29, D) a +1 vorpal hand axe (unseen) (9, 30, D) a +1 dagger of draining (unseen) (9, 36, D) a +0 giant club (10, -15, D) a +0 cloak (10, -13, D) a +0 longbow a +0 leather armour (10, 1, D) a +5 vorpal double sword (still there?) a +0 plate armour of fire resistance (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (10, 2, D) +0 ice dragon scales (10, 25, D) a +0 short sword a +0 short sword a +0 leather armour (11, -15, D) a +0 chain mail a +0 leather armour a +0 rapier (11, -6, D) the +4 chain mail "Haly" {rPois Str+5 Dex-5} Str: It affects your strength (+5). Dex: It affects your dexterity (-5). rPois: It protects you from poison. (11, 5, D) a +0 great sword of flaming a potion of heal wounds (11, 25, D) a +0 giant spiked club (11, 41, D) a +0 scimitar of flaming a +0 flail (12, -3, D) a +0 longbow a +0 leather armour (12, 3, D) a +0 giant club (12, 6, D) a staff of cold (13, -16, D) a +2 great sword (still there?) a +0 rapier (still there?) (13, -6, D) the +1 robe "Qeese" {Str+2} Str: It affects your strength (+2). (13, 4, D) a +0 arbalest a +0 battleaxe of holy wrath a +2 plate armour of fire resistance (13, 6, D) a +0 scale mail (14, -6, D) a +2 battleaxe of distortion (14, 25, D) a +0 tower shield a +0 leather armour a +0 longbow a +0 giant club a +0 falchion (15, -6, D) a staff of poison (15, 0, D) a +2 great sword of flaming (15, 2, D) a +1 demon whip of draining (15, 6, D) a +0 plate armour (16, 0, D) a +0 flail a +0 chain mail (16, 23, D) a +4 eudemon blade of holy wrath (unseen) (17, -11, D) a +0 glaive (17, 1, D) a +0 short sword a +0 plate armour (17, 40, D) a +2 scimitar of flaming (17, 41, D) a +2 vorpal dire flail (17, 42, D) a +0 war axe (18, 1, D) a +0 flail a +0 chain mail (18, 14, D) a +0 giant club (18, 38, D) a +4 chain mail (18, 40, D) a +4 spectral quarterstaff (18, 41, D) a +2 halberd of protection (unseen) (18, 42, D) a +2 rapier of venom (unseen) (19, -22, D) a +0 short sword (19, -2, D) a +1 morningstar of holy wrath (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (20, 14, D) a +0 short sword a curare-tipped dart the +0 chain mail of Indecent Exposure {rN+ Str+3} Str: It affects your strength (+3). rN: It protects you from negative energy. a +0 flail a +0 leather armour a +0 giant spiked club a +0 giant spiked club (20, 16, D) a +0 halberd a +0 leather armour a potion of curing a +0 quick blade a +0 quick blade (20, 25, D) a +1 great mace a +0 plate armour (21, 0, D) a +0 flail (22, 12, D) a +0 club a +0 robe (22, 14, D) a +0 robe a +0 giant spiked club a +0 giant club a +0 giant club a +4 spectral quarterstaff (22, 27, D) a +0 long sword a +0 robe (22, 28, D) a +0 dagger a +0 robe of willpower (22, 29, D) a +1 mace of freezing a +0 robe (23, -10, D) a titan corpse (23, -3, D) a +2 battleaxe of freezing (unseen) (23, -1, D) 6 large rocks (23, 15, D) a +0 flail the +8 long sword of Owithiof {flame, rPois Will- SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It decreases your willpower. (23, 32, D) a +3 shortbow (23, 33, D) a +2 battleaxe of freezing a +0 robe (24, -2, D) a +1 flail of protection (unseen) (24, 0, D) +0 swamp dragon scales (24, 12, D) a +0 giant club a +0 giant club (24, 14, D) a +0 giant club a +0 giant club a +0 shortbow of freezing (24, 39, D) a +0 robe (25, 13, D) a +0 long sword (25, 15, D) a +0 giant club (26, -21, D) a +1 cloak (26, 1, D) a +0 dagger (26, 12, D) 4 large rocks (26, 14, D) a staff of cold (26, 33, D) a +0 morningstar (28, -22, D) 2 large rocks (28, 12, D) a +0 quarterstaff a +0 robe (28, 14, D) a +0 trident (29, -3, D) a +0 plate armour a +0 hand axe a +0 animal skin (29, 0, D) a +0 long sword a +0 robe (30, -4, D) 2 javelins (30, 1, D) a +0 dagger a +0 robe (30, 3, D) a +0 trident a +0 trident a +2 trident of freezing (30, 10, D) a +0 demon trident of draining a +0 chain mail (30, 11, D) a +3 demon trident of flaming a +0 chain mail (31, 5, D) a +0 mace a +0 spear (31, 6, D) 2 boomerangs (31, 12, D) a +5 halberd of pain +0 shadow dragon scales (32, 5, D) a +0 robe (32, 6, D) a +0 glaive (36, 18, D) a +1 demon whip of electrocution a +0 robe a +0 buckler a staff of conjuration (36, 20, D) a +0 dire flail a +0 dire flail a phantom mirror (36, 21, D) a +4 spectral quarterstaff (37, 9, D) a +0 plate armour (37, 14, D) a +0 chain mail (still there?) a +4 glaive of flaming (still there?) (38, 9, D) a +0 broad axe (39, -3, D) a +2 demon whip of electrocution (40, -3, D) a +0 mace (40, 0, D) a +0 longbow a +0 leather armour (41, -2, D) a +0 whip a +0 cloak (42, 25, D) a +0 giant spiked club a +0 giant spiked club (43, -6, D) a +3 eudemon blade of holy wrath a +2 tower shield (43, 24, D) a bog body skeleton (44, 35, D) a +0 giant club a +0 giant spiked club (45, 19, D) a +3 giant spiked club (unseen) (45, 20, D) a +3 glaive (unseen) (45, 26, D) a +3 arbalest (unseen) (45, 27, D) a +1 bardiche (unseen) (45, 36, D) a +0 short sword a curare-tipped dart (46, 6, D) a +0 animal skin (46, 10, D) a +0 scimitar (46, 19, D) a +3 great sword of draining (unseen) (46, 20, D) a +3 giant spiked club (unseen) (46, 26, D) a +3 vampiric great sword (46, 27, D) a +11 giant spiked club (unseen) (48, 6, D) a +0 quarterstaff of draining (48, 10, D) a +3 rapier of electrocution (still there?) a potion of ambrosia (still there?) (48, 19, D) a +3 long sword of holy wrath (unseen) (48, 26, D) a +3 battleaxe (unseen) (48, 27, D) a +3 longbow (unseen) (49, 5, D) a +2 scythe of venom (unseen) (49, 19, D) a +3 longbow (unseen) (49, 20, D) a +3 double sword (unseen) (49, 26, D) a +3 double sword (unseen) (49, 27, D) a +5 quick blade (unseen) (50, 5, D) a +0 longbow a +0 leather armour (51, 7, D) a +0 pair of gloves (51, 16, D) a +0 great sword of holy wrath (51, 19, D) a +0 quarterstaff of draining (unseen) (51, 37, D) a +0 rapier (51, 38, D) a +1 dagger of freezing (unseen) (52, 8, D) quicksilver dragon scales (52, 16, D) a +0 plate armour a +0 rapier a +0 rapier a +0 leather armour (52, 19, D) a +3 vorpal battleaxe (unseen) (52, 34, D) a potion of mutation (52, 37, D) 6 curare-tipped darts (52, 38, D) a potion of degeneration (53, 19, D) a +1 vorpal spear (53, 37, D) a +1 mace of draining (53, 38, D) 6 stones (53, 39, D) a +0 scale mail (54, 19, D) the +5 bardiche "Reequuc" {flame, *Slow rPois rC+++ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It renders you almost immune to cold. rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (unseen) (54, 34, D) 2 potions of mutation (55, 7, D) a +9 demon whip of pain (55, 9, D) a +3 tower shield of cold resistance (56, 6, D) the +5 bardiche "Disaur" {venom, rElec rF+ Int+4 Dex+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. (unseen) (56, 7, D) a +7 bardiche of venom (unseen) (56, 9, D) the ring of Fanaticism {Fire Int-4 Dex+6} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. the ring "Rucox" {rElec rPois Str+3 Dex+6} [ring of dexterity] Str: It affects your strength (+3). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. the ring of Mett {rPois rN+} [ring of poison resistance] rPois: It protects you from poison. rN: It protects you from negative energy. the ring "Qedot" {rN+ Will+ Int+3 Stlth-} [ring of willpower] Int: It affects your intelligence (+3). rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. the ring "Byis" {Contam rPois Str+6 Dex+3 SInv} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rPois: It protects you from poison. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. the ring "Jocis" {Fly rPois rC- Str+5 Dex+2} [ring of flight] Str: It affects your strength (+5). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Fly: It grants you flight. the ring "Imiqagoo" {Ice +Blink Dex+4} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. +Blink: It lets you blink. the ring "Lobez" {rPois rC+} [ring of protection from cold] rC: It protects you from cold. rPois: It protects you from poison. the ring "Coalaho" {*Corrode Int+7 SInv} [ring of see invisible] Int: It affects your intelligence (+7). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. the ring "Muut" {Fly rPois rN+ Str+6 Stlth-} [ring of strength] Str: It affects your strength (+6). rPois: It protects you from poison. rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you less stealthy. the amulet of Tuefitai {Spirit rC+ rCorr} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the amulet "Hokem" {Reflect Rampage Str+3 Int-5 Dex+6 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+3). Int: It affects your intelligence (-5). Dex: It affects your dexterity (+6). SH: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. the ring "Qocsaazerph" {rCorr Int-5 Dex+4 Slay+5} [ring of slaying] Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rCorr: It protects you from acid and corrosion. the amulet "Dunaeqo" {Reflect Dex+2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+2). SH: It affects your SH (+5). a +3 ring of evasion a +3 ring of protection the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. the amulet "Igarph" {Regen+ Str+4 Dex+3} [amulet of regeneration] Str: It affects your strength (+4). Dex: It affects your dexterity (+3). Regen: It increases your rate of health regeneration. (56, 10, D) +9 swamp dragon scales (56, 20, D) a +0 plate armour a +0 chain mail (56, 23, D) a +0 battleaxe a +0 plate armour a +0 dagger (57, 6, D) a +7 vampiric bardiche (unseen) (57, 7, D) a +9 battleaxe of electrocution (unseen) (57, 19, D) a +0 robe a +0 plate armour (57, 21, D) a +0 short sword (still there?) a +6 trident of freezing (still there?) a +0 great sword (still there?) (57, 24, D) a +0 shortbow a +0 plate armour a +0 long sword a +0 war axe (57, 36, D) a staff of cold (58, 6, D) the +5 bardiche of the Furious {vorpal, *Corrode Will+ Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (unseen) (58, 7, D) a +11 demon blade of venom (unseen) (58, 9, D) +4 acid dragon scales (unseen) (58, 10, D) +10 fire dragon scales (58, 18, D) a +0 chain mail a +0 battleaxe a +0 plate armour (58, 19, D) a +0 long sword (58, 22, D) a +0 long sword (58, 25, D) a +0 chain mail a +0 leather armour (58, 35, D) a potion of mutation (58, 37, D) a potion of mutation (58, 41, D) the ring "Cuiqut" {Contam rC++ Str+5 Int+6} [ring of intelligence] Str: It affects your strength (+5). Int: It affects your intelligence (+6). rC: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. (59, 18, D) a +0 spear a +0 war axe a +0 plate armour a +0 dire flail (59, 21, D) a +0 long sword (59, 22, D) a +0 short sword a +0 plate armour (59, 24, D) a +0 leather armour (still there?) 2 silver javelins (still there?) (59, 25, D) a +0 great sword (still there?) a +2 vorpal spear (still there?) (60, 9, D) the amulet "Kivotots" {Reflect SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. SH: It affects your SH (+5). Stlth: It makes you more stealthy. (unseen) (60, 20, D) a +0 chain mail (60, 23, D) a +0 chain mail a +0 dire flail a +0 plate armour a +0 long sword a +0 ring mail a +0 robe (60, 25, D) a +1 trident of venom (unseen) (61, 9, D) the ring of Faffiddy {rN+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (unseen) (61, 10, D) the amulet "Sathoig" {Reflect Dex+2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+2). SH: It affects your SH (+5). (unseen) (62, 9, D) the amulet of the Growing Gods {Reflect Fly Str+2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+2). Fly: It grants you flight. SH: It affects your SH (+5). (unseen) (62, 10, D) the amulet of the Madman {Faith Rampage *Corrode rElec Slay+3} [amulet of faith] It allows you to gain divine favour quickly. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (unseen) (63, 9, D) the ring "Lonnot Cisi" {rPois Dex+7 Stlth-} [ring of poison resistance] Dex: It affects your dexterity (+7). rPois: It protects you from poison. Stlth: It makes you less stealthy. (unseen) (63, 10, D) the ring "Sobrac" {rElec MP+9 EV+4 Int+7} [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+7). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (unseen) (63, 19, D) the +0 ring mail "Acusar" {rPois rCorr Dex-4 Slay+6} Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (63, 21, D) a +0 dagger (63, 24, D) a +3 broad axe of freezing a +0 chain mail of cold resistance a +0 war axe a +0 robe a +0 leather armour a +0 arbalest a +0 dagger a +0 club a +0 leather armour a +0 whip a +0 hand axe (63, 42, D) a book of Cantrips (64, 19, D) a +0 leather armour of poison resistance (unseen) (65, 4, D) a +2 great sword of flaming (unseen) (65, 11, D) a +2 cloak a +2 vampiric hand axe a +0 cloak (65, 19, D) a +0 ring mail of fire resistance (65, 22, D) a +0 giant club a +0 mace (65, 35, D) a +0 scale mail (65, 42, D) a book of Necromancy (66, 33, D) a +0 leather armour (66, 34, D) a +0 long sword a +0 robe a +0 dagger a +0 robe (67, 32, D) a +0 short sword a +0 dagger a +0 chain mail a +0 chain mail (67, 36, D) a +0 dagger (68, 5, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (68, 11, D) a +0 dagger (68, 19, D) a +1 cloak (68, 20, D) +2 swamp dragon scales (68, 27, D) a +6 chain mail (unseen) (68, 33, D) a +0 long sword a +0 ring mail (68, 39, D) a +0 dagger (69, 17, D) a +0 club (69, 19, D) +4 ice dragon scales (unseen) (69, 20, D) +4 ice dragon scales (unseen) (69, 27, D) a +4 ring mail (unseen) (69, 36, D) a +0 dagger (69, 42, D) a book of Party Tricks (70, 32, D) a +0 robe a +0 dagger a +0 whip a +0 short sword (71, 5, D) a +0 longbow a +0 leather armour (71, 16, D) a +0 dagger a +2 robe of cold resistance (71, 20, D) a +7 scale mail (71, 26, D) a ring of ice a ring of poison resistance a +1 pair of boots a +0 scale mail a +0 buckler 10 potions of heal wounds a +5 chain mail a +3 scale mail a +1 cloak a +0 pair of boots a +0 cloak a +1 barding (71, 42, D) the Folio of Enchantment Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Confusing Touch Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 (unseen) (72, 17, D) a +0 morningstar a +0 chain mail (72, 19, D) a +0 leather armour (72, 20, D) a +0 plate armour (72, 27, D) the +3 leather armour of Quh Giel {Harm rPois Dex+2 SInv} Dex: It affects your dexterity (+2). rPois: It protects you from poison. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (unseen) (72, 30, D) a +0 long sword a +0 shortbow a +0 scale mail (72, 36, D) a +0 robe (72, 42, D) the Compilation of the Nimbus Spells Type Level a - Static Discharge Conjuration/Air 2 b - Conjure Ball Lightning Conjuration/Air 6 (unseen) (73, 17, D) a +0 short sword a +0 ring mail (73, 35, D) a book of Burglary (73, 42, D) a Trismegistus Codex (74, 17, D) a +0 hand axe a boomerang a +0 chain mail (74, 19, D) a +0 club a +0 club (74, 38, D) a book of Air (75, 19, D) a +0 hand axe (75, 29, D) a +0 dagger a +0 robe a +0 short sword (75, 30, D) a +0 long sword a +0 cloak (75, 32, D) a +0 short sword a +0 cloak (75, 38, D) the Teachings on Arenous Variation (still there?) Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Leda's Liquefaction Hexes/Earth 4 a manual of Staves (still there?) (75, 40, D) a book of Power