Dungeon Sprint DCSS version 0.30-a0-118-ga018f8e90f (webtiles) character file. Game seed: 11318587240348409007 0 BigDaddyOpFi the Trooper (level 1, -6/28 HPs) Began as a Hill Orc Fighter on Sept 13, 2022. Mangled by Joseph ... wielding a +0 quarterstaff (14 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:35 (51 turns). BigDaddyOpFi the Trooper (Hill Orc Fighter) Turns: 51, Time: 00:00:35 Health: -6/28 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 4 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.07/turn (no ring) @: mighty, berserking (expiring), hasted, very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions h - 2 potions of magic Skills: + Level 3.6 Fighting + Level 2.6 Axes + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Joseph Message History The ogre shouts! Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. There is a huge open gate here. Joseph unwields a +0 quarterstaff. Joseph wields a +4 sling of flaming. It bursts into flame! Joseph shoots a sling bullet. The sling bullet hits you! Ouch! That really hurt! The sling bullet burns you. * * * LOW HITPOINT WARNING * * * You feel much better. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. You close the huge gate. An ogre opens the huge gate. You close the huge gate. An ogre opens the huge gate. You close the huge gate. An ogre opens the huge gate. You close the huge gate. Joseph opens the huge gate. You feel yourself speed up. Joseph shoots a sling bullet. The sling bullet closely misses you. Joseph shoots a sling bullet. The sling bullet hits you! Ouch! That really hurt! The sling bullet burns you. You feel better. Sorry, you're not good enough to have a special ability. You feel very mighty all of a sudden. Sorry, you're not good enough to have a special ability. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. You barely miss the ogre. The ogre hits you with a +0 giant club. You slash the ogre! The ogre is moderately wounded. You slash the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You slash the ogre! The ogre is almost dead. You slash Joseph! Joseph unwields a +4 sling of flaming. It stops flaming. Joseph wields a +0 quarterstaff. Joseph hits you with a +0 quarterstaff! Ouch! That really hurt! You die... ##########++########## #................##..# #......#..#......##..# #......@.........''..# +.....@O.........''..# #......#..#......##.... #................##.... ####'#####++########### #.......# #.......# #.......# #...<...# #.......# You could see Joseph and an ogre. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BigDaddyOpFi the Hill Orc Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 22 | D | Noticed an ogre 22 | D | Noticed Joseph 51 | D | Mangled by Joseph Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_3, final_vault] Action || total -------------------------++------- Melee: War axe || 4 Use: Potion || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 0 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 0 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 46 daAuts