BigDaddyOpFi the Dungeon (0, 15, D) a +4 short sword a +0 robe a +3 great sword a +0 robe a +0 flail a +0 robe a +0 long sword a +0 robe (1, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia a scroll of summoning (2, 4, D) 10 stones (2, 12, D) a +0 short sword a +0 chain mail (3, 12, D) a +0 dagger (4, 12, D) a +0 mace a +0 leather armour a +0 trident a +0 ring mail (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 quarterstaff a +2 trident (6, 7, D) a +0 dagger (7, 4, D) a +2 mace a +2 hand axe (7, 23, D) a +0 hand axe a +0 chain mail (8, 8, D) a +0 scale mail (8, 9, D) a +1 long sword of holy wrath (8, 10, D) a +0 flail of protection (8, 11, D) a +0 quarterstaff of speed (8, 12, D) a +3 scale mail (8, 19, D) a +0 dagger a +0 short sword 8 poisoned darts (9, 9, D) a +2 dagger of venom (9, 10, D) a +0 vorpal hand axe (9, 11, D) a +2 vorpal trident (17, 19, D) a +4 scale mail (17, 20, D) a +5 ring mail (17, 21, D) a +4 quarterstaff of speed (unseen) (17, 22, D) a +2 halberd of protection (unseen) (18, 20, D) a +5 ring mail (18, 21, D) a +2 morningstar of protection (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +0 war axe the +2 rapier of Mutuad {spect, rElec rC- Int+4 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (24, 16, D) a -2 spear of venom (still there?) a +0 animal skin (still there?) (24, 18, D) a +0 club a +0 leather armour a wand of flame (26) (31, 13, D) a vampire mosquito corpse a vampire mosquito corpse an elephant corpse a vampire mosquito corpse (37, 12, D) a +0 club a gnoll corpse