BigDaddyOpFi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 dagger (59, 37, D) the +0 scale mail of the Several Nightmares {rN+ Regen+ rCorr Int-2 Stlth+} Int: It affects your intelligence (-2). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (59, 38, D) a +0 dagger (59, 41, D) a +1 scimitar of pain (still there?) a +0 leather armour (still there?) (59, 42, D) a +0 short sword a +0 short sword a +0 leather armour (60, 36, D) a book of Ice (60, 37, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (unseen) (60, 41, D) a +0 longbow (still there?) a +0 leather armour of willpower (still there?) (61, 0, D) a ring of willpower (61, 16, D) a book of Armaments (61, 26, D) the Vellum of Generative Malediction Spells Type Level a - Slow Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 e - Malign Gateway Summoning/Translocation 7 (unseen) (61, 29, D) a shapeshifter corpse (skeletalised by now) (61, 37, D) a scroll of acquirement (61, 38, D) a +2 scimitar of holy wrath (unseen) (61, 43, D) a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (62, 0, D) a staff of air (62, 9, D) a +6 ring of dexterity (62, 16, D) a +1 long sword of freezing (unseen) (62, 17, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (unseen) (62, 26, D) the +8 chain mail of the First Geomancers {rC+} (still there?) rC: It protects you from cold. a lightning rod (4/4) (still there?) (62, 27, D) a +6 ring of intelligence (62, 36, D) a book of Armaments (62, 37, D) a potion of might (62, 39, D) a +0 short sword an elf corpse (63, 0, D) a staff of air (unseen) (63, 8, D) a ring of wizardry (63, 16, D) a staff of fire (63, 17, D) a staff of conjuration (63, 25, D) a staff of air (63, 26, D) a phantom mirror (63, 36, D) a +1 war axe of venom (still there?) a +0 dagger (still there?) an elf corpse (still there?) (63, 37, D) a +4 ring of evasion (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) the amulet of Duteod {Acrobat rF+ rC++ Will+ Int-2} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It greatly protects you from cold. Will: It increases your willpower. (unseen) (64, 27, D) a +2 whip of venom (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (64, 31, D) a shapeshifter corpse (skeletalised by now) (65, 26, D) a +0 vorpal morningstar (unseen) (67, 0, D) a staff of death (unseen) (68, 0, D) a +2 robe of willpower (69, 0, D) the Parchment of Non-Euclidean Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Teleport Other Translocation 3 c - Iskenderun's Battlesphere Conjuration 5 d - Lightning Bolt Conjuration/Air 5 (unseen) (69, 36, D) a +3 chain mail of fire resistance a staff of air (69, 38, D) a +0 trident a merfolk skeleton (70, 8, D) a +0 halberd of flaming (unseen) (70, 9, D) a +2 trident of venom (unseen) (70, 36, D) a +0 shortbow 4 large rocks a +0 shortbow a centaur skeleton (70, 38, D) a +0 trident (still there?) a silver boomerang (still there?) (71, 8, D) a staff of conjuration (71, 26, D) a +1 glaive of flaming (unseen) (71, 27, D) a condenser vane (71, 36, D) a +1 rapier of speed a staff of air (71, 39, D) a cyclops skeleton (72, 8, D) a piece from Xom's chessboard (15/15) (72, 9, D) a staff of death (unseen) (72, 16, D) a book of Cantrips (72, 17, D) a staff of fire (unseen) (72, 26, D) a +1 battleaxe of electrocution (72, 37, D) a +0 trident a +2 rapier of speed a centaur skeleton (72, 38, D) a wind drake skeleton (73, 1, D) the +5 ring mail of Vehumet's Supremacy {rF+ MP+9 Dex+4} Dex: It affects your dexterity (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). (unseen) (73, 16, D) a scroll of brand weapon (73, 17, D) the +3 scale mail of Yzaokh {Str+7} Str: It affects your strength (+7). (unseen) (73, 26, D) the +5 morningstar of a Thousand Seas {vorpal, rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (unseen) (73, 27, D) a +3 demon blade of venom (unseen) (73, 36, D) the +7 plate armour of the Fletcher {rPois} rPois: It protects you from poison. (73, 38, D) the +4 chain mail of the Lion {Fly} Fly: It grants you flight. (unseen) (74, 38, D) a +0 trident