Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 11501517274453026705 39 BigDaddyOpFi the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Sept 27, 2022. Slain by a kobold ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:45 (1390 turns). BigDaddyOpFi the Conjurer (Octopode Conjurer) Turns: 1390, Time: 00:01:46 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 47% Magic: 1/7 EV: 13 Int: 22 God: Gold: 76 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Potions a - a potion of magic d - a potion of attraction Skills: - Level 2.1 Dodging - Level 2.9 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 13% 1 Necrotise Necr 12% 1d4 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * The bat barely misses you. You climb upwards. There is a stone staircase leading down here. As you read the scroll labelled ZOYXTY VAEPP, it crumbles to dust. It is a scroll of identify. d - a potion of attraction The bat barely misses you. The gnoll closely misses you. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The bat closely misses you. The bat hits you but does no damage. The kobold barely misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The bat hits you but does no damage. The kobold barely misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The kobold hits you with a +0 club. You die... ...........# ##########.# #######.####### #.............# #.#####.#####.# #.# #.# #.# #.# #.# #.# #.# #.#####.######### ## #.# ###.....b@........# .###.###...####gK#######.# .........#.........# #.# .....###...####.##.# #.# .#.......##.###.##.#####.### .#.##......#...............# .#.##.#####.###.##.###.###.# ....#.# #...#......#.# #.# ##.#..# #..........#.# #.# You could see a gnoll, a bat and a kobold. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 2 ball pythons (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 5 goblins (D:1) A quokka (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A kobold (D:1) 5 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BigDaddyOpFi the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 795 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 853 | D:1 | Found a faded altar of an unknown god. 911 | D:1 | Learned a level 2 spell: Searing Ray 1390 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, basic_ecumenical_altar D:2: layout_rooms, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_x, chequers_hall_statues_corner_a, corexii_hall_statues_x, chequers_hall_statues_wall_a, chequers_hall_statues_wall_a, grunt_ministairs_2, minmay_heptomino_h4 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 4 Dagger || 14 Tentacles || 3 Cast: Magic Dart || 37 Searing Ray || 6 Use: Scroll || 1 Armor: Skin || 8 Dodge: Dodged || 32