BigDaddyOpFi the Dungeon (0, 35, D) 5 large rocks a +0 great mace (0, 50, D) a +0 dagger (0, 51, D) a +5 dire flail of holy wrath (unseen) (0, 54, D) a +6 ring of dexterity (1, 15, D) a +2 robe of positive energy (unseen) (1, 35, D) a +0 dire flail (still there?) a +0 giant spiked club (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +2 robe of resistance (still there?) (1, 50, D) a +4 lajatang of electrocution (1, 51, D) a staff of earth a +0 leather armour a +0 long sword (1, 52, D) a +1 mace of protection a +0 shortbow a +0 leather armour an orb of mayhem (1, 53, D) a +0 long sword a +0 leather armour a +0 longbow a +0 leather armour (2, 15, D) the +8 halberd "Wetti" {freeze, Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). (2, 31, D) The Last Secrets of Spellcraft Spells Type Level a - Discord Hexes 8 b - Borgnjor's Revivification Necromancy 8 (unseen) (2, 33, D) the +0 plate armour "Ekhleqi Tuegh" {rPois Int+2 Slay-6} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rPois: It protects you from poison. a +0 chain mail a +0 dire flail (2, 53, D) a +1 spear of distortion a +0 longbow a +0 leather armour (2, 58, D) a +0 longbow (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a phantom mirror (3, 15, D) a +3 scale mail of cold resistance (unseen) (3, 16, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) a +0 robe (still there?) a +2 scale mail of cold resistance (still there?) (3, 33, D) a +3 rapier of venom (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a +2 vampiric dagger (still there?) (3, 50, D) a +1 short sword of venom (3, 52, D) a staff of death a lightning rod (4/4) a +0 short sword a +0 shortbow a +0 dagger (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 morningstar of protection (unseen) (4, 15, D) a +5 great sword of venom (unseen) (4, 16, D) an amulet of regeneration (4, 18, D) +0 storm dragon scales (4, 32, D) a book of Spatial Translocations (still there?) the +8 quarterstaff of Expedience {chaos, rPois} (still there?) Each time it hits an enemy it has a different, random effect. rPois: It protects you from poison. (4, 33, D) a tin of tremorstones (2/2) (still there?) a +0 giant spiked club (still there?) a +0 flail of protection (still there?) a +0 dagger (still there?) a +0 ring mail of cold resistance (still there?) (4, 36, D) a +0 plate armour (still there?) a +1 great sword of holy wrath (still there?) a +0 war axe (still there?) (4, 38, D) a +0 giant club (4, 49, D) the ring of Xom's Ringing Laughter {Ice rElec rCorr Str-2 Dex+4} [ring of ice] It enhances your ice magic. Str: It affects your strength (-2). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (4, 50, D) a +0 short sword a +0 leather armour a +0 long sword a +0 longbow a +0 dagger (4, 51, D) a +0 rapier a +0 leather armour a +0 leather armour a +0 longbow a +0 leather armour a staff of conjuration (4, 58, D) a +0 leather armour (5, 15, D) the +9 shortbow "Vapareme" {venom, rC- rN+ rCorr} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a staff of earth (still there?) (5, 16, D) +0 storm dragon scales a scroll of brand weapon (5, 19, D) a +0 robe (5, 20, D) +0 storm dragon scales (5, 33, D) a book of Vapours (still there?) the +1 pair of boots of the Raven {rN+ rCorr Dex+2} (still there?) Dex: It affects your dexterity (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (5, 36, D) a book of Debilitation (5, 37, D) a +0 chain mail a +0 battleaxe (5, 51, D) a +0 rapier a phantom mirror a staff of air a +0 leather armour (5, 52, D) a +2 vorpal falchion a +0 leather armour a +0 long sword (5, 53, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 long sword (still there?) a +4 scimitar of holy wrath (still there?) a piece from Xom's chessboard (15/15) (still there?) a +0 long sword (still there?) (6, 14, D) a +0 robe a staff of death (6, 15, D) a +2 flail of protection (unseen) (6, 32, D) a +0 hand axe (6, 33, D) a +0 glaive (still there?) a +0 robe (still there?) Laleulla's Octavo of Blistering Blows and Bruises (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Flame Wave Conjuration/Fire 4 d - Chain Lightning Conjuration/Air 9 a phial of floods (still there?) (6, 34, D) a +0 arbalest a +0 robe a +0 dagger a +0 robe a +0 plate armour (6, 35, D) a +2 great mace of protection a +1 plate armour of cold resistance a +0 dagger a +0 chain mail 4 large rocks a +0 mace (6, 37, D) 2 large rocks (6, 38, D) a +0 great mace a +0 plate armour (6, 51, D) a +0 rapier (6, 52, D) a +0 shortbow a +0 scimitar a +0 rapier a +1 robe of willpower a +0 longbow a +0 longbow a +0 leather armour a phantom mirror (6, 54, D) a +0 leather armour (6, 55, D) a +0 leather armour (6, 56, D) a +0 leather armour (6, 58, D) a +1 short sword of venom a +1 short sword of venom a +0 leather armour (7, 13, D) a staff of conjuration (7, 16, D) an amulet of faith a lightning rod (4/4) (7, 17, D) a staff of earth (still there?) a +0 robe (still there?) a +0 robe (still there?) (7, 50, D) the amulet "Elinamui" {Regen+ Dex+4} [amulet of regeneration] Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. an amulet of faith a ring of poison resistance a +4 ring of protection the ring "Uklol" {rCorr SInv} [ring of see invisible] SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. an amulet of guardian spirit an amulet of regeneration an amulet of reflection a +6 ring of strength a ring of protection from cold a +7 vorpal hand axe 9 potions of curing a +3 ring mail of cold resistance (7, 55, D) a +0 longbow (7, 57, D) a +0 long sword (8, 32, D) a piece from Xom's chessboard (15/15) a +0 chain mail a staff of air (8, 38, D) a +0 battleaxe a +0 chain mail (8, 51, D) a +4 short sword of protection a +0 ring mail a +0 leather armour an orb of mayhem a +1 morningstar of protection a +0 longbow (8, 57, D) a +0 short sword (8, 58, D) a +0 short sword (still there?) a +0 short sword (still there?) the +0 chain mail of Tegeka Jene {rElec rC- Int+2} (still there?) Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (8, 59, D) a +0 rapier a +0 rapier a +0 leather armour 4 potions of heal wounds (9, 13, D) a +1 vorpal scimitar (unseen) (9, 15, D) the +9 war axe of Beogh's Displeasure {protect, rN+ Will++} It grants its wielder temporary protection when it strikes (+7 to AC). rN: It protects you from negative energy. Will: It greatly increases your willpower. a +3 hand crossbow of flaming (9, 32, D) a +0 halberd a +0 arbalest a +0 short sword an amulet of the acrobat (9, 33, D) a phantom mirror a +0 robe 5 large rocks a +2 war axe of freezing a +2 sling of freezing (9, 34, D) 5 large rocks (still there?) a +3 chain mail of poison resistance (still there?) a +5 great mace of venom (still there?) a book of Rime (still there?) (9, 36, D) a ring "Laov" {rPois Will+ rCorr} (still there?) [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 arbalest (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a ring of see invisible (still there?) (9, 37, D) a +0 giant spiked club (still there?) a +3 halberd (still there?) (9, 38, D) a +0 chain mail (9, 50, D) a +0 long sword a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 13, D) quicksilver dragon scales (still there?) a staff of earth (still there?) (10, 20, D) +0 storm dragon scales (10, 32, D) a +3 plate armour of positive energy (still there?) a staff of air (still there?) (10, 35, D) a +0 arbalest a phantom mirror a +0 chain mail a +0 dagger (10, 37, D) a +0 battleaxe (10, 50, D) a +0 scale mail a condenser vane (10, 53, D) the +2 dagger of the Final Eyes {spect, *Corrode Int+2 Dex+4} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. a +0 chain mail (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) a ring of poison resistance (still there?) (11, 0, D) a +0 short sword a +0 robe the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +5 spear "Zalodeja" {drain, Drain rC++ Str+8} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+8). rC: It greatly protects you from cold. Drain: It drains your maximum health when unequipped. (unseen) (11, 15, D) a ring of poison resistance (11, 16, D) a +2 war axe of freezing (unseen) (11, 17, D) a staff of earth (unseen) (11, 18, D) a book of Weapons (11, 36, D) a +0 giant spiked club (11, 50, D) a +0 short sword (still there?) a +1 plate armour of cold resistance (still there?) a ring of poison resistance (still there?) a phantom mirror (still there?) a scroll of brand weapon (still there?) (11, 54, D) a +0 long sword (11, 56, D) a +0 ring mail a +0 short sword (12, 14, D) a staff of death (unseen) (12, 15, D) a +2 arbalest of flaming (unseen) (12, 16, D) a phial of floods (12, 17, D) a +0 robe (12, 31, D) a phial of floods (12, 33, D) a +1 long sword (still there?) the +8 glaive of Rofasuj {freeze, Str+6} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). a +0 scimitar of electrocution (still there?) a +2 dire flail (still there?) a scroll of brand weapon (still there?) a book of Death (still there?) (12, 34, D) a +0 war axe (still there?) a lightning rod (4/4) (still there?) a +0 plate armour (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) a +0 sling of freezing (still there?) (12, 51, D) a +3 sling of freezing (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (12, 53, D) a +0 longbow a +0 short sword (13, 32, D) a staff of air (unseen) (13, 33, D) a +0 battleaxe a +0 chain mail (13, 37, D) a +0 plate armour (still there?) a +3 glaive of flaming (still there?) (13, 51, D) a +2 short sword of draining (still there?) a +1 dagger of flaming (still there?) a staff of cold (still there?) (13, 53, D) a +0 longbow a +0 leather armour a book of Minor Magic (13, 54, D) a +2 mace of draining (unseen) (14, 33, D) 6 large rocks (14, 50, D) a piece from Xom's chessboard (15/15) (14, 52, D) a +0 dagger (18, 19, D) a +0 demon whip of freezing (still there?) a +2 robe of fire resistance (still there?) (18, 48, D) a +0 lajatang of speed (18, 50, D) a +3 battleaxe of electrocution (unseen) (19, 0, D) +1 fire dragon scales (unseen) (19, 1, D) a +0 shortbow of freezing (unseen) (19, 16, D) a staff of air (unseen) (19, 32, D) a +1 battleaxe of electrocution (unseen) (19, 33, D) a +2 robe of positive energy (unseen) (19, 48, D) a staff of death (19, 49, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (unseen) (19, 50, D) a book of Beasts (20, 0, D) a +1 battleaxe of draining (20, 17, D) a +0 falchion of holy wrath (unseen) (20, 32, D) the +3 chain mail of Jokesoa {-Tele rPois rN+ Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (unseen) (20, 33, D) a ring of protection from fire (20, 48, D) a tin of tremorstones (2/2) (20, 50, D) a staff of conjuration (unseen) (21, 0, D) a +1 falchion of holy wrath (21, 17, D) a piece from Xom's chessboard (15/15) (21, 32, D) a +0 whip of electrocution (unseen) (21, 33, D) the +1 ring mail of Plasticity {Will+} Will: It increases your willpower. (unseen) (21, 48, D) an orb of mayhem (unseen) (21, 49, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (21, 51, D) an amulet of the acrobat (22, 0, D) a +5 dagger of venom (22, 16, D) a +1 broad axe of venom (22, 32, D) a +2 short sword of protection (22, 34, D) a +4 spectral quarterstaff (22, 48, D) an amulet of regeneration (22, 49, D) a staff of death (22, 50, D) a ring of fire (23, 0, D) a staff of conjuration (23, 3, D) a +0 robe (23, 16, D) the +5 falchion of Imbalance {vorpal, rN++ Will+} It inflicts extra damage upon your enemies. rN: It greatly protects you from negative energy. Will: It increases your willpower. a +1 plate armour of fire resistance (23, 18, D) a book of Debilitation (23, 33, D) a book of the Spheres (still there?) a +1 vorpal shortbow (still there?) (23, 40, D) a staff of cold (unseen) (23, 48, D) a piece from Xom's chessboard (15/15) (23, 49, D) a +4 scale mail of positive energy (24, 0, D) an amulet of reflection (24, 1, D) the +4 ring mail "Yfiobam" {-Cast rC+ rN+ Dex+4} Dex: It affects your dexterity (+4). rC: It protects you from cold. rN: It protects you from negative energy. -Cast: It prevents spellcasting. (24, 17, D) a +0 demon whip of draining (unseen) (24, 18, D) a +2 troll leather armour (still there?) a box of beasts (still there?) (24, 19, D) a +2 demon whip of pain (unseen) (24, 32, D) the +3 morningstar of Demonic Absolution {venom, Fragile Str+6} It poisons the flesh of those it strikes. Str: It affects your strength (+6). Fragile: It will be destroyed if unequipped. a staff of conjuration (24, 33, D) the Guide on Vapourous Toxicity Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Corpse Rot Necromancy/Poison/Air 4 c - Maxwell's Capacitive Coupling Air 8 (unseen) (24, 35, D) Great Wizards, Vol. II (still there?) a +2 dagger of venom (still there?) a +4 glaive of flaming (still there?) (24, 51, D) a +2 eveningstar of draining (still there?) a +1 chain mail of fire resistance (still there?) (25, 1, D) a phantom mirror (25, 3, D) a +0 hand axe a +0 animal skin (25, 5, D) a +0 broad axe a +0 animal skin (25, 16, D) a staff of poison (unseen) (25, 17, D) a ring of ice (25, 23, D) a +0 great sword of flaming (unseen) (25, 49, D) a scarf of shadows (25, 50, D) a +2 great sword of holy wrath (unseen) (25, 52, D) a +1 vorpal halberd (unseen) (26, 0, D) a +1 antimagic hand axe (26, 3, D) a +0 robe (26, 16, D) a condenser vane (26, 19, D) a +2 great sword of flaming (unseen) (26, 32, D) a phantom mirror (26, 33, D) a book of Spectacle (still there?) the amulet "Cetir" {Acrobat Int+9 Stlth-} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+9). Stlth: It makes you less stealthy. (26, 34, D) the Compendium of Pessimism Spells Type Level a - Searing Ray Conjuration 2 b - Ozocubu's Armour Ice 3 c - Fireball Conjuration/Fire 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (26, 35, D) a ring of magical power (26, 50, D) a +2 hat of see invisible (27, 1, D) a +2 spear of flaming (still there?) a +0 animal skin (still there?) a +1 mace of holy wrath (still there?) (27, 16, D) a staff of death (unseen) (27, 17, D) a lightning rod (4/4) (27, 21, D) a +1 demon whip of venom (still there?) a ring of willpower (still there?) (27, 32, D) the +2 demon trident of Plague {pain, rCorr Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (27, 34, D) a +1 scale mail of fire resistance (unseen) (27, 49, D) a piece from Xom's chessboard (15/15) (27, 58, D) a staff of air a +1 leather armour of cold resistance (28, 0, D) a +4 vorpal shortbow (unseen) (28, 1, D) a tin of tremorstones (2/2) (28, 16, D) a lightning rod (4/4) (28, 17, D) a +0 demon whip of draining (unseen) (28, 18, D) the +6 hand axe "Nyfoto Doos" {vamp, Fly rPois rC- rN++} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Fly: It grants you flight. (unseen) (28, 32, D) a +1 ring mail of poison resistance (unseen) (28, 33, D) a +1 falchion of holy wrath (unseen) (28, 48, D) the Spellbook of the Inferno and Blows and Bruises Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Fire Storm Conjuration/Fire 9 (unseen) (28, 49, D) the +7 ice dragon scales of the Kraken {+Blink rF- rC++ MP-9 Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. MP: It affects your magic capacity (-9). +Blink: It lets you blink. (unseen) (28, 50, D) the amulet "Wiliy" {Faith Int-4 Dex+6} (still there?) [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). a staff of earth (still there?) (28, 59, D) the +9 double sword of Beogh's Hope {drain, rN+ Will+ Str+3 Int+2} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+2). rN: It protects you from negative energy. Will: It increases your willpower. a +6 ring of dexterity (still there?) (29, 0, D) a +5 halberd of protection (unseen) (29, 1, D) a +2 flail of protection (unseen) (29, 16, D) a staff of fire (unseen) (29, 17, D) a +2 scimitar of holy wrath (unseen) (29, 32, D) a piece from Xom's chessboard (15/15) (29, 33, D) a +0 morningstar of holy wrath (unseen) (29, 51, D) the +0 gold dragon scales of the Sparrow {Rampage rPois rF+ rC+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (30, 49, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (30, 50, D) a +6 ring of strength (still there?) a staff of poison (still there?) (31, 48, D) a +0 pair of boots of flying (unseen) (32, 48, D) a Fen Folio (32, 49, D) a condenser vane (32, 50, D) the Unrestrained Analects (33, 48, D) a book of Armaments (33, 49, D) a +2 robe of positive energy (unseen) (33, 50, D) a +2 scale mail of willpower (unseen) (34, 28, D) a book of the Spheres (34, 44, D) a +0 tower shield (34, 48, D) an amulet of the acrobat (34, 49, D) a ring of wizardry (35, 0, D) a +1 trident of venom (unseen) (35, 1, D) a ring of flight (35, 29, D) a +2 rapier of venom (36, 0, D) a +3 vorpal shortbow (unseen) (36, 2, D) a phantom mirror (36, 14, D) a +2 vampiric broad axe (36, 15, D) a lightning rod (4/4) (36, 29, D) a +1 morningstar of protection (36, 43, D) a +0 trident a +1 scythe of venom a +2 demon whip of flaming a +4 vorpal scythe a +0 trident a +2 whip a +1 demon whip of electrocution a +3 scimitar of holy wrath a +0 tower shield a +3 scimitar of holy wrath a +0 trident a +4 scimitar of flaming a +0 kite shield a +2 scimitar of flaming (36, 44, D) a +3 vorpal scythe a +1 demon whip of venom a +4 scimitar of flaming (37, 0, D) a condenser vane (37, 14, D) a +4 falchion of draining (37, 15, D) a piece from Xom's chessboard (15/15) (37, 28, D) the +11 triple sword of Sycouw {holy, Fly rPois Str+2 Int-5} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+2). Int: It affects your intelligence (-5). rPois: It protects you from poison. Fly: It grants you flight. (38, 0, D) a ring of protection from cold (38, 14, D) a ring of see invisible (38, 15, D) a +1 helmet of intelligence (38, 28, D) the +3 flail of the Neverending Souls {speed, rElec Str+2} Attacks with this weapon are significantly faster. Str: It affects your strength (+2). rElec: It insulates you from electricity. (38, 42, D) a +1 tower shield of protection (38, 44, D) a +0 trident a +5 antimagic demon trident a +0 robe (38, 48, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. a staff of air (38, 49, D) a staff of cold (39, 0, D) a +2 broad axe of distortion (39, 1, D) a lightning rod (4/4) (39, 14, D) a +1 vorpal scimitar (39, 29, D) a +3 halberd of protection (39, 47, D) a piece from Xom's chessboard (15/15) (39, 48, D) a staff of poison (39, 50, D) a +1 scimitar of flaming (still there?) a +3 leather armour of positive energy (still there?) (40, 0, D) a +2 vorpal battleaxe (unseen) (40, 14, D) a staff of poison (40, 15, D) a phantom mirror (40, 29, D) a +4 vorpal battleaxe (40, 47, D) the +5 broad axe of the Rattlesnake {elec, *Noise rC+ Dex+8 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+8). rC: It protects you from cold. SInv: It lets you see invisible. *Noise: It may make noises in combat. (unseen) (40, 50, D) a +0 great sword of flaming (still there?) the +7 sling of Focus {venom, rC++ Str+4 Int+3 Dex-2} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. a staff of fire (still there?) (40, 53, D) a +0 scimitar of flaming (41, 0, D) a lightning rod (4/4) (41, 14, D) a condenser vane (41, 28, D) a ring of protection from fire a ring of fire the ring of Jakhleck {Int+4 SInv} [ring of see invisible] Int: It affects your intelligence (+4). SInv: It lets you see invisible. an amulet of magic regeneration a ring of positive energy the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 quick blade of Plague {pain, rN+ Str-2 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-2). Int: It affects your intelligence (+3). rN: It protects you from negative energy. (41, 29, D) a +0 vorpal great sword (41, 43, D) a +3 whip of freezing (41, 44, D) a +1 demon whip of electrocution (unseen) (41, 50, D) the +3 chain mail of Zibus {rPois rN+ Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (42, 0, D) a There-And-Back Book a manual of Hexes (42, 1, D) a +6 ring of intelligence (42, 14, D) a +3 mace of protection (42, 29, D) a +1 vorpal shortbow (42, 43, D) a +10 plate armour of ponderousness a +0 demon whip a +4 scimitar of flaming a +1 scythe of venom a +0 chain mail a +5 glaive of flaming a +0 scythe of freezing a +0 tower shield a +2 eudemon blade of holy wrath a +0 scythe of pain a +1 demon trident of pain a +2 scythe of venom a +2 vorpal scythe a +0 leather armour a +1 demon whip of draining a +0 robe a +0 dagger a +2 scimitar of flaming a +0 trident (42, 48, D) the +7 war axe "Hoebaco" {elec, MP-9 Str+7 Dex-2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+7). Dex: It affects your dexterity (-2). MP: It affects your magic capacity (-9). (42, 49, D) a +3 plate armour of willpower (still there?) a +4 ring of protection (still there?) (42, 50, D) a +0 demon whip of electrocution (unseen) (42, 52, D) a +2 great sword of flaming (unseen) (43, 14, D) the +2 buckler of Woxzuafo {rC+ Int+2 Stlth+} Int: It affects your intelligence (+2). rC: It protects you from cold. Stlth: It makes you more stealthy. (43, 15, D) the +2 hand axe of the Snake Pit {speed, rPois rF- rN+ MP+9} Attacks with this weapon are significantly faster. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (43, 28, D) a +4 dagger of electrocution (43, 29, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (43, 48, D) a ring of wizardry (43, 50, D) a box of beasts (still there?) a +3 leather armour of cold resistance (still there?) (43, 51, D) a +2 great sword of flaming (still there?) a scroll of brand weapon (still there?) (44, 28, D) a +4 vorpal glaive (44, 48, D) a staff of death (44, 49, D) the +1 steam dragon scales "Oravimuc" {Harm rElec Str-3 Dex+4} Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. the +8 spear of the Living Dead {venom, +Blink rF- Will+} It poisons the flesh of those it strikes. rF: It makes you vulnerable to fire. +Blink: It lets you blink. Will: It increases your willpower. the +1 ring mail of Recklessness {+Inv Will+ MP+9} MP: It affects your magic capacity (+9). +Inv: It lets you turn invisible. Will: It increases your willpower. (44, 52, D) the +6 trident "Fauwn" {vorpal, rC+ Str+2 SInv} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. SInv: It lets you see invisible. a +0 great sword of flaming (still there?) 4 potions of heal wounds (still there?) a tin of tremorstones (2/2) (still there?) (45, 48, D) a staff of air (unseen) (46, 47, D) a +2 great sword of flaming (46, 48, D) a staff of poison a staff of poison (46, 49, D) a +3 great sword of flaming (46, 50, D) the +12 shortbow "Lanigot" {flame, Will+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (unseen) (47, 39, D) a +0 giant club (47, 41, D) a +0 robe (47, 53, D) the +4 battleaxe of Fuixorgh {flame, Will- rCorr MP+9 Int-4} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. a +1 scimitar of flaming (still there?) a +3 falchion of holy wrath (still there?) a staff of poison (still there?) an amulet of reflection (still there?) (48, 35, D) a +3 vorpal eveningstar (unseen) (48, 48, D) a +2 robe of positive energy (unseen) (48, 50, D) a +1 demon whip of electrocution (still there?) a +1 great sword of flaming (still there?) the +1 scale mail of the Thirsty Shrikes {+Blink Will+} (still there?) +Blink: It lets you blink. Will: It increases your willpower. the +1 gold dragon scales of the Vacuum {Harm rElec rPois rF+ rC+ Str+2 Stlth-} (still there?) Str: It affects your strength (+2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (48, 56, D) a +0 demon whip of venom (unseen) (49, -1, D) a staff of earth (unseen) (49, 1, D) a ring of protection from cold a book of Weapons (49, 24, D) a +1 mace of holy wrath (unseen) (49, 35, D) a phial of floods (49, 37, D) a +1 scimitar of flaming a +2 robe of cold resistance a +0 ring mail a +0 chain mail a +0 leather armour of poison resistance (49, 47, D) a book of Spatial Translocations (49, 48, D) a box of beasts (still there?) a phial of floods (still there?) a +3 great sword of holy wrath (still there?) a staff of air (still there?) (50, 0, D) a book of Blood (50, 2, D) a +0 robe (50, 3, D) a +0 robe (still there?) a +3 battleaxe (still there?) (50, 4, D) a +3 great sword (still there?) a +0 robe (still there?) (50, 12, D) a +3 dagger of venom (unseen) (50, 13, D) a +0 hand axe of venom (still there?) a +3 great mace of draining (still there?) (50, 15, D) +0 fire dragon scales (50, 24, D) the +1 great mace "Voubeb" {antimagic, rF- rC+++ rCorr Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. (50, 25, D) a box of beasts (51, 0, D) a +1 kite shield of poison resistance (51, 12, D) the +9 shortbow of Jirphyte {vorpal, Str+5} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+5). (unseen) (51, 14, D) +0 acid dragon scales (51, 25, D) the +4 dagger "Voarofim" {holy, rPois Will+ rCorr} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (51, 36, D) 5 javelins a staff of poison (51, 37, D) a lightning rod (4/4) a +0 mace a box of beasts (51, 40, D) 2 curare-tipped darts (51, 47, D) a staff of fire (unseen) (51, 50, D) a +6 ring of strength (still there?) the amulet of the Air {Inacc Air Fly rElec RMsl} (still there?) [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. a +2 demon whip of pain (still there?) (52, 0, D) a +2 glaive of pain (52, 4, D) a +3 dire flail a +0 chain mail (52, 5, D) a +0 short sword (52, 12, D) the +2 falchion "Xoalill" {flame, rC++ Str-2 Int+5 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). Int: It affects your intelligence (+5). rC: It greatly protects you from cold. Stlth: It makes you more stealthy. the +3 short sword of Termination {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). (52, 14, D) +0 acid dragon scales (52, 36, D) a +2 glaive of protection a +0 leather armour a +1 morningstar of protection (52, 37, D) a +2 plate armour of cold resistance (52, 38, D) a +3 dagger of venom (52, 48, D) a book of Decay an amulet of reflection (52, 51, D) a +0 demon whip (still there?) a +0 demon whip of flaming (still there?) (53, 0, D) a phantom mirror (53, 1, D) the Monograph on the Spider (still there?) Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 a +5 great sword (still there?) quicksilver dragon scales (still there?) a +0 dagger (still there?) a book of Storms (still there?) (53, 12, D) a +3 vorpal shortbow (53, 13, D) a +2 broad axe of flaming (unseen) (53, 24, D) the +9 spear of Gallantry {venom, Fly rC- Will+} It poisons the flesh of those it strikes. rC: It makes you vulnerable to cold. Fly: It grants you flight. Will: It increases your willpower. (unseen) (53, 36, D) the +6 rapier of Etsat {venom, rN+ rCorr Int+2} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (53, 37, D) a +1 scimitar of flaming a +0 robe (53, 48, D) a staff of death (unseen) (53, 49, D) a staff of cold (still there?) a staff of conjuration (still there?) (54, 0, D) a +0 robe (54, 1, D) a staff of death (unseen) (54, 3, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Zemin {+Blink Fly rC+ Will- Int+4} (still there?) [ring of flight] Int: It affects your intelligence (+4). rC: It protects you from cold. Fly: It grants you flight. +Blink: It lets you blink. Will: It decreases your willpower. a +1 scale mail of cold resistance (still there?) (54, 4, D) a +4 short sword (still there?) a +0 robe (still there?) a ring of ice (still there?) (54, 12, D) a +0 vorpal broad axe (54, 24, D) a condenser vane (54, 25, D) a +1 dagger of venom (unseen) (54, 36, D) a box of beasts (54, 48, D) a +4 longbow of flaming (unseen) (54, 49, D) the macabre finger necklace {rN+} (still there?) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a +1 chain mail of fire resistance (still there?) (55, 12, D) a staff of cold (unseen) (55, 13, D) an amulet of regeneration (55, 14, D) +0 acid dragon scales (55, 24, D) a +1 dagger of speed (unseen) (58, 47, D) the Verses on Mustering Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 (unseen) (58, 48, D) a +0 rapier of holy wrath (still there?) the +4 helmet of Cowardice {Str+2 Int+3 Dex-3 Slay+6} (still there?) Str: It affects your strength (+2). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). (58, 49, D) a lightning rod (4/4) (59, 37, D) a lightning rod (4/4) (59, 47, D) Mnoleg's Papyrus of Invitation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Forest Summoning/Translocation 5 d - Summon Horrible Things Summoning 8 (unseen) (59, 48, D) a +2 shortbow of flaming (unseen) (60, 36, D) a staff of cold a tin of tremorstones (2/2) (60, 39, D) a +3 spear a +0 robe (60, 47, D) a +5 great mace of draining (60, 49, D) a +0 war axe (60, 50, D) the +11 spear "Dragon's Tongue" {vorpal, rPois rF- rN+} (still there?) It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It protects you from negative energy. a +0 leather armour (still there?) (61, 4, D) a +3 dire flail of protection (61, 8, D) a staff of poison (unseen) (61, 16, D) a staff of cold (unseen) (61, 17, D) a +0 great sword a +0 plate armour (61, 26, D) a +2 quarterstaff of speed (unseen) (61, 36, D) a staff of poison (61, 37, D) a book of Sloth (61, 38, D) a +3 vampiric battleaxe (still there?) a +0 plate armour (still there?) (61, 47, D) a staff of poison (61, 48, D) a staff of earth (unseen) (61, 49, D) a +2 sling of freezing (unseen) (62, 1, D) the +5 battleaxe "Cyz Voa" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. (62, 3, D) a +0 long sword (62, 4, D) a +5 mace of protection (unseen) (62, 8, D) a staff of fire (62, 16, D) a staff of earth (62, 17, D) a +2 vorpal longbow (62, 18, D) a +0 great mace (62, 20, D) a +0 war axe a +0 plate armour a +0 kite shield a +0 dire flail a +0 chain mail (62, 26, D) a book of Conjurations (62, 36, D) a staff of conjuration (62, 37, D) the +9 trident of Yredelemnul's Pride {freeze, rC+ rN+++ Str-4 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). rC: It protects you from cold. rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. (unseen) (62, 38, D) a +0 dagger a +0 robe (62, 47, D) a +2 pair of boots of flying (62, 48, D) a box of beasts (still there?) the +5 plate armour of Omission {Fly rC- Str+4} (still there?) Str: It affects your strength (+4). rC: It makes you vulnerable to cold. Fly: It grants you flight. (62, 49, D) an amulet of faith (63, 4, D) a +0 long sword a +0 leather armour (63, 17, D) a +0 sling of flaming (unseen) (63, 19, D) a +0 plate armour (63, 26, D) a +5 trident of venom (63, 27, D) a +4 quick blade (63, 36, D) the Quarto of Reformed Battle Magic Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Iskenderun's Battlesphere Conjuration 5 d - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (63, 37, D) a book of Chaos (63, 39, D) a +0 robe (63, 48, D) a +0 war axe an amulet of faith (63, 49, D) a condenser vane (63, 50, D) a +1 battleaxe of flaming (unseen) (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) a +2 plate armour of cold resistance a +2 war axe of electrocution a +0 plate armour (64, 26, D) a book of Alchemy (64, 48, D) a +3 vorpal mace (64, 52, D) a +3 hand axe of freezing (unseen) (65, 26, D) the +11 flail of the Onslaught {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). (unseen) (65, 47, D) a tin of tremorstones (2/2) (65, 48, D) quicksilver dragon scales (still there?) a +3 demon whip of freezing (still there?) (65, 51, D) a +0 robe of cold resistance (unseen) (65, 52, D) a staff of air (still there?) a book of Scorching (still there?) (66, 50, D) a +0 robe (still there?) a +2 mace of protection (still there?) (67, 0, D) a +2 trident of venom (unseen) (67, 47, D) a +3 vorpal spear (67, 48, D) a phial of floods (still there?) a staff of air (still there?) a +0 war axe of venom (still there?) (67, 49, D) a book of the Sky (67, 50, D) the +3 buckler of the Frog {rPois Regen+ Str+8 Dex-4} Str: It affects your strength (+8). Dex: It affects your dexterity (-4). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (unseen) (68, 0, D) the +1 plate armour of Pathos {*Corrode rElec rC++ Will-} rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Will: It decreases your willpower. (68, 39, D) a +0 giant spiked club (68, 47, D) a +1 mace of protection (unseen) (68, 48, D) a book of Minor Magic (68, 49, D) a phial of floods (68, 50, D) a +4 chain mail of positive energy (unseen) (69, 36, D) a +0 giant club 4 scrolls of enchant weapon (69, 37, D) a +0 giant club (69, 47, D) a +2 chain mail of poison resistance (unseen) (69, 48, D) a tin of tremorstones (2/2) (70, 29, D) a +0 shortbow (70, 30, D) 4 large rocks (70, 37, D) a staff of air (still there?) a +0 giant club (still there?) a ring of fire (still there?) the dreamshard necklace {*Dream Drain} (still there?) [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. (70, 47, D) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. a +2 vorpal broad axe (still there?) (70, 48, D) a +1 trident of freezing (unseen) (70, 51, D) a book of Displacement a book of Alchemy (71, 8, D) a staff of fire (71, 16, D) a +0 hand crossbow of flaming (unseen) (71, 17, D) the +2 trident "Jauz" {flame, *Corrode Str+6 Dex+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+6). Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (unseen) (71, 26, D) a phial of floods (71, 27, D) a +0 shortbow (still there?) a +2 arbalest of freezing (still there?) (71, 28, D) a +0 shortbow (71, 35, D) a staff of earth (71, 47, D) a ring of see invisible (still there?) 2 scrolls of brand weapon (still there?) a +4 falchion of holy wrath (still there?) (72, 17, D) the +10 trident of Cheibriados's Approval {vorpal, rElec MP+9} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (72, 26, D) a +0 arbalest a +1 vorpal hand axe (72, 36, D) a +0 giant club (still there?) a +0 giant club (still there?) a ring of magical power (still there?) a +0 giant club (still there?) the amulet of Music {Faith Harm *Corrode rN+ Dex+3} (still there?) [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. (72, 39, D) a +0 giant club (72, 49, D) a lightning rod (4/4) (still there?) a staff of conjuration (still there?) (73, 1, D) a ring of flight (73, 16, D) a +0 chain mail of fire resistance (unseen) (73, 17, D) a +3 shortbow of freezing (unseen) (73, 26, D) a condenser vane (73, 27, D) the +9 shortbow "Irug" {freeze, Fly rC+ Dex+3 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rC: It protects you from cold. Fly: It grants you flight. Stlth: It makes you more stealthy. 6 large rocks (73, 36, D) an amulet of faith (73, 37, D) a +0 giant spiked club (still there?) the +5 trident "Xolou" {elec, rElec Dex+3} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (73, 40, D) a +0 giant club (73, 47, D) the Codex of the Combative Pyromaniac Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Iskenderun's Battlesphere Conjuration 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (73, 48, D) a staff of cold (unseen) (73, 49, D) a +2 cloak of stealth (unseen) (74, 36, D) a +0 giant spiked club (74, 48, D) a phantom mirror (74, 49, D) a +1 short sword of electrocution (unseen) (75, 47, D) a ring of fire a +4 ring of protection (76, 47, D) a staff of poison (unseen) (76, 50, D) the ring of Qurron {+Blink rPois Str+6} [ring of strength] Str: It affects your strength (+6). rPois: It protects you from poison. +Blink: It lets you blink. (unseen)